Exploring actual and perceived levels of physical activity intensity during virtual reality active games

BackgroundResearch suggests that engaging in active virtual reality (VR) video games can elicit light to moderate levels of physical activity (PA), making it a novel and fun mode of exercise. Further research is needed to understand the influence of VR on perceptions of exertion and enjoyment during...

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Bibliographic Details
Main Authors: Keith E. Naugle, Xzaliya A. Cervantes, Carolyn L. Boone, Brandon Wind, Kelly M. Naugle
Format: Article
Language:English
Published: Frontiers Media S.A. 2024-02-01
Series:Frontiers in Sports and Active Living
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fspor.2024.1349521/full