Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical

Choice-based interactive storytelling games such as Academical, our responsible conduct of research training game, show great promise as a novel way of providing efficacious ethics training. However, much work remains to determine what factors of such games contribute to their advantages over tradit...

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Main Authors: Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-06-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2022.847120/full
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author Katelyn M. Grasse
Max Kreminski
Noah Wardrip-Fruin
Michael Mateas
Edward F. Melcer
author_facet Katelyn M. Grasse
Max Kreminski
Noah Wardrip-Fruin
Michael Mateas
Edward F. Melcer
author_sort Katelyn M. Grasse
collection DOAJ
description Choice-based interactive storytelling games such as Academical, our responsible conduct of research training game, show great promise as a novel way of providing efficacious ethics training. However, much work remains to determine what factors of such games contribute to their advantages over traditional text-based training tools, especially if we hope to further improve their enjoyment, engagement and efficacy. In this article, we present a case study exploring how the motivational factors of Self-Determination Theory (SDT) underlie players’ perceived most and least enjoyable experiences arising from the design of Academical. Specifically, we discuss how certain elements of Academical’s design influence different SDT factors and subsequently player experience, as well as how such elements can be changed to further improve the game. Furthermore, our work highlights potential limitations of existing conceptualizations for the relatedness factor of SDT—discussing ways that it can be extended to properly understand player enjoyment within single-player educational interactive narrative games.
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spelling doaj.art-fdf219d2f69645729db03a5d1ff3bc7f2022-12-22T03:30:02ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922022-06-01310.3389/frvir.2022.847120847120Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of AcademicalKatelyn M. Grasse0Max Kreminski1Noah Wardrip-Fruin2Michael Mateas3Edward F. Melcer4Alternative Learning Technologies and Games Lab, Computational Media Department, University of California, Santa Cruz, Santa Cruz, CA, United StatesExpressive Intelligence Studio, Computational Media Department, University of California, Santa Cruz, Santa Cruz, CA, United StatesExpressive Intelligence Studio, Computational Media Department, University of California, Santa Cruz, Santa Cruz, CA, United StatesExpressive Intelligence Studio, Computational Media Department, University of California, Santa Cruz, Santa Cruz, CA, United StatesAlternative Learning Technologies and Games Lab, Computational Media Department, University of California, Santa Cruz, Santa Cruz, CA, United StatesChoice-based interactive storytelling games such as Academical, our responsible conduct of research training game, show great promise as a novel way of providing efficacious ethics training. However, much work remains to determine what factors of such games contribute to their advantages over traditional text-based training tools, especially if we hope to further improve their enjoyment, engagement and efficacy. In this article, we present a case study exploring how the motivational factors of Self-Determination Theory (SDT) underlie players’ perceived most and least enjoyable experiences arising from the design of Academical. Specifically, we discuss how certain elements of Academical’s design influence different SDT factors and subsequently player experience, as well as how such elements can be changed to further improve the game. Furthermore, our work highlights potential limitations of existing conceptualizations for the relatedness factor of SDT—discussing ways that it can be extended to properly understand player enjoyment within single-player educational interactive narrative games.https://www.frontiersin.org/articles/10.3389/frvir.2022.847120/fullinteractive narrativegame-based learningenjoymentself-determination theorycase study
spellingShingle Katelyn M. Grasse
Max Kreminski
Noah Wardrip-Fruin
Michael Mateas
Edward F. Melcer
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
Frontiers in Virtual Reality
interactive narrative
game-based learning
enjoyment
self-determination theory
case study
title Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
title_full Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
title_fullStr Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
title_full_unstemmed Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
title_short Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
title_sort using self determination theory to explore enjoyment of educational interactive narrative games a case study of academical
topic interactive narrative
game-based learning
enjoyment
self-determination theory
case study
url https://www.frontiersin.org/articles/10.3389/frvir.2022.847120/full
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