RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY
In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric da...
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Format: | Article |
Language: | English |
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Copernicus Publications
2019-01-01
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Series: | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
Online Access: | https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W9/305/2019/isprs-archives-XLII-2-W9-305-2019.pdf |
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author | A. Dhanda M. Reina Ortiz A. Weigert A. Paladini A. Min M. Gyi S. Su S. Fai M. Santana Quintero |
author_facet | A. Dhanda M. Reina Ortiz A. Weigert A. Paladini A. Min M. Gyi S. Su S. Fai M. Santana Quintero |
author_sort | A. Dhanda |
collection | DOAJ |
description | In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric data so that it is small enough to render in a real-time environment. The optimized model, combined with mesh maps (texture maps, normal maps, etc.) looks like the original high detail model. The capture of a whole space makes it possible to create a VR experience with six degrees of freedom (6DoF) that allows the user to explore the historic place. Creating these experiences can bring people to cultural heritage that is either endangered or too remote for some people to access. The workflow described in this paper will be demonstrated with the case study of Myin-pya-gu, an 11th century temple in Bagan, Myanmar. |
first_indexed | 2024-12-11T21:08:22Z |
format | Article |
id | doaj.art-fdf81af00e31442182f5d0492b2ba5cf |
institution | Directory Open Access Journal |
issn | 1682-1750 2194-9034 |
language | English |
last_indexed | 2024-12-11T21:08:22Z |
publishDate | 2019-01-01 |
publisher | Copernicus Publications |
record_format | Article |
series | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
spelling | doaj.art-fdf81af00e31442182f5d0492b2ba5cf2022-12-22T00:50:48ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342019-01-01XLII-2-W930531010.5194/isprs-archives-XLII-2-W9-305-2019RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRYA. Dhanda0M. Reina Ortiz1A. Weigert2A. Paladini3A. Min4M. Gyi5S. Su6S. Fai7M. Santana Quintero8Carleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaRaymond Lemaire International Centre for Conservation (RLICC), KU Leuven, Leuven, BelgiumDepartment of Archaeology and National Museum, Bagan, MyanmarMandalay Technological University, Mandalay, MyanmarMandalay Technological University, Mandalay, MyanmarCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaIn this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric data so that it is small enough to render in a real-time environment. The optimized model, combined with mesh maps (texture maps, normal maps, etc.) looks like the original high detail model. The capture of a whole space makes it possible to create a VR experience with six degrees of freedom (6DoF) that allows the user to explore the historic place. Creating these experiences can bring people to cultural heritage that is either endangered or too remote for some people to access. The workflow described in this paper will be demonstrated with the case study of Myin-pya-gu, an 11th century temple in Bagan, Myanmar.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W9/305/2019/isprs-archives-XLII-2-W9-305-2019.pdf |
spellingShingle | A. Dhanda M. Reina Ortiz A. Weigert A. Paladini A. Min M. Gyi S. Su S. Fai M. Santana Quintero RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
title | RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY |
title_full | RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY |
title_fullStr | RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY |
title_full_unstemmed | RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY |
title_short | RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY |
title_sort | recreating cultural heritage environments for vr using photogrammetry |
url | https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W9/305/2019/isprs-archives-XLII-2-W9-305-2019.pdf |
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