RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY

In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric da...

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Main Authors: A. Dhanda, M. Reina Ortiz, A. Weigert, A. Paladini, A. Min, M. Gyi, S. Su, S. Fai, M. Santana Quintero
Format: Article
Language:English
Published: Copernicus Publications 2019-01-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W9/305/2019/isprs-archives-XLII-2-W9-305-2019.pdf
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author A. Dhanda
M. Reina Ortiz
A. Weigert
A. Paladini
A. Min
M. Gyi
S. Su
S. Fai
M. Santana Quintero
author_facet A. Dhanda
M. Reina Ortiz
A. Weigert
A. Paladini
A. Min
M. Gyi
S. Su
S. Fai
M. Santana Quintero
author_sort A. Dhanda
collection DOAJ
description In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric data so that it is small enough to render in a real-time environment. The optimized model, combined with mesh maps (texture maps, normal maps, etc.) looks like the original high detail model. The capture of a whole space makes it possible to create a VR experience with six degrees of freedom (6DoF) that allows the user to explore the historic place. Creating these experiences can bring people to cultural heritage that is either endangered or too remote for some people to access. The workflow described in this paper will be demonstrated with the case study of Myin-pya-gu, an 11th century temple in Bagan, Myanmar.
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spelling doaj.art-fdf81af00e31442182f5d0492b2ba5cf2022-12-22T00:50:48ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342019-01-01XLII-2-W930531010.5194/isprs-archives-XLII-2-W9-305-2019RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRYA. Dhanda0M. Reina Ortiz1A. Weigert2A. Paladini3A. Min4M. Gyi5S. Su6S. Fai7M. Santana Quintero8Carleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaRaymond Lemaire International Centre for Conservation (RLICC), KU Leuven, Leuven, BelgiumDepartment of Archaeology and National Museum, Bagan, MyanmarMandalay Technological University, Mandalay, MyanmarMandalay Technological University, Mandalay, MyanmarCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaCarleton Immersive Media Studio (CIMS), Carleton University, Ottawa, CanadaIn this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric data so that it is small enough to render in a real-time environment. The optimized model, combined with mesh maps (texture maps, normal maps, etc.) looks like the original high detail model. The capture of a whole space makes it possible to create a VR experience with six degrees of freedom (6DoF) that allows the user to explore the historic place. Creating these experiences can bring people to cultural heritage that is either endangered or too remote for some people to access. The workflow described in this paper will be demonstrated with the case study of Myin-pya-gu, an 11th century temple in Bagan, Myanmar.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W9/305/2019/isprs-archives-XLII-2-W9-305-2019.pdf
spellingShingle A. Dhanda
M. Reina Ortiz
A. Weigert
A. Paladini
A. Min
M. Gyi
S. Su
S. Fai
M. Santana Quintero
RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
title RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY
title_full RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY
title_fullStr RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY
title_full_unstemmed RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY
title_short RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY
title_sort recreating cultural heritage environments for vr using photogrammetry
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W9/305/2019/isprs-archives-XLII-2-W9-305-2019.pdf
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