Game of Objects: vicarious causation and multi-modal media

This paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has bee...

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Main Author: Aaron Pedinotti
Format: Article
Language:English
Published: University of Massachusetts Amherst Libraries 2013-09-01
Series:communication +1
Subjects:
Online Access:http://scholarworks.umass.edu/cpo/vol2/iss1/2
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author Aaron Pedinotti
author_facet Aaron Pedinotti
author_sort Aaron Pedinotti
collection DOAJ
description This paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has been adapted into a board game, a video game, and a hit HBO television series, it uses the changes entailed by these processes to trace the contours of vicariously generative relations. In the course of the resulting analysis, it provides new suggestions concerning the eidetic dimensions of Harman's causal model, particularly with regard to causation in linear networks and in differing types of game systems.
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spelling doaj.art-fe062c42bab4438f9c22766a1776d4242024-04-16T20:53:50ZengUniversity of Massachusetts Amherst Librariescommunication +12380-61092013-09-01213510.7275/R5PK0D3XGame of Objects: vicarious causation and multi-modal mediaAaron PedinottiThis paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has been adapted into a board game, a video game, and a hit HBO television series, it uses the changes entailed by these processes to trace the contours of vicariously generative relations. In the course of the resulting analysis, it provides new suggestions concerning the eidetic dimensions of Harman's causal model, particularly with regard to causation in linear networks and in differing types of game systems.http://scholarworks.umass.edu/cpo/vol2/iss1/2Arts and HumanitiesContinental PhilosophyFilm and Media StudiesPhilosophyTelevisionObject Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice
spellingShingle Aaron Pedinotti
Game of Objects: vicarious causation and multi-modal media
communication +1
Arts and Humanities
Continental Philosophy
Film and Media Studies
Philosophy
Television
Object Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice
title Game of Objects: vicarious causation and multi-modal media
title_full Game of Objects: vicarious causation and multi-modal media
title_fullStr Game of Objects: vicarious causation and multi-modal media
title_full_unstemmed Game of Objects: vicarious causation and multi-modal media
title_short Game of Objects: vicarious causation and multi-modal media
title_sort game of objects vicarious causation and multi modal media
topic Arts and Humanities
Continental Philosophy
Film and Media Studies
Philosophy
Television
Object Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice
url http://scholarworks.umass.edu/cpo/vol2/iss1/2
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