Avatar Embodiment. A Standardized Questionnaire

The aim of this paper is to further the understanding of embodiment by 1) analytically determining the components defining embodiment, 2) increasing comparability and standardization of the measurement of embodiment across experiments by providing a universal embodiment questionnaire that is validat...

Full description

Bibliographic Details
Main Authors: Tabitha C. Peck, Mar Gonzalez-Franco
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-02-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2020.575943/full
_version_ 1818945292318277632
author Tabitha C. Peck
Mar Gonzalez-Franco
author_facet Tabitha C. Peck
Mar Gonzalez-Franco
author_sort Tabitha C. Peck
collection DOAJ
description The aim of this paper is to further the understanding of embodiment by 1) analytically determining the components defining embodiment, 2) increasing comparability and standardization of the measurement of embodiment across experiments by providing a universal embodiment questionnaire that is validated and reliable, and 3) motivating researchers to use a standardized questionnaire. In this paper we validate numerically and refine our previously proposed Embodiment Questionnaire. We collected data from nine experiments, with over 400 questionnaires, that used all or part of the original embodiment 25-item questionnaire. Analysis was performed to eliminate non-universal questions, redundant questions, and questions that were not strongly correlated with other questions. We further numerically categorized and weighted sub-scales and determined that embodiment is comprised of interrelated categories of Appearance, Response, Ownership, and Multi-Sensory. The final questionnaire consists of 16 questions and four interrelated sub-scales with high reliability within each sub-scale, Chronbach’s α ranged from 0.72 to 0.82. Results of the original and refined questionnaire are compared over all nine experiments and in detail for three of the experiments. The updated questionnaire produced a wider range of embodiment scores compared to the original questionnaire, was able to detect the presence of a self-avatar, and was able to discern that participants over 30 years of age have significantly lower embodiment scores compared to participants under 30 years of age. Removed questions and further research of interest to the community are discussed.
first_indexed 2024-12-20T07:56:48Z
format Article
id doaj.art-fe20cffe727144fbac07727aa4ae2c21
institution Directory Open Access Journal
issn 2673-4192
language English
last_indexed 2024-12-20T07:56:48Z
publishDate 2021-02-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Virtual Reality
spelling doaj.art-fe20cffe727144fbac07727aa4ae2c212022-12-21T19:47:40ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922021-02-01110.3389/frvir.2020.575943575943Avatar Embodiment. A Standardized QuestionnaireTabitha C. Peck0Mar Gonzalez-Franco1Department of Mathematics and Computer Science, Davidson College, Davidson, NC, United StatesMicrosoft Research, Redmond, WA, United StatesThe aim of this paper is to further the understanding of embodiment by 1) analytically determining the components defining embodiment, 2) increasing comparability and standardization of the measurement of embodiment across experiments by providing a universal embodiment questionnaire that is validated and reliable, and 3) motivating researchers to use a standardized questionnaire. In this paper we validate numerically and refine our previously proposed Embodiment Questionnaire. We collected data from nine experiments, with over 400 questionnaires, that used all or part of the original embodiment 25-item questionnaire. Analysis was performed to eliminate non-universal questions, redundant questions, and questions that were not strongly correlated with other questions. We further numerically categorized and weighted sub-scales and determined that embodiment is comprised of interrelated categories of Appearance, Response, Ownership, and Multi-Sensory. The final questionnaire consists of 16 questions and four interrelated sub-scales with high reliability within each sub-scale, Chronbach’s α ranged from 0.72 to 0.82. Results of the original and refined questionnaire are compared over all nine experiments and in detail for three of the experiments. The updated questionnaire produced a wider range of embodiment scores compared to the original questionnaire, was able to detect the presence of a self-avatar, and was able to discern that participants over 30 years of age have significantly lower embodiment scores compared to participants under 30 years of age. Removed questions and further research of interest to the community are discussed.https://www.frontiersin.org/articles/10.3389/frvir.2020.575943/fullembodimentavatarvirtual realityrubber hand illusionbody ownershipagency
spellingShingle Tabitha C. Peck
Mar Gonzalez-Franco
Avatar Embodiment. A Standardized Questionnaire
Frontiers in Virtual Reality
embodiment
avatar
virtual reality
rubber hand illusion
body ownership
agency
title Avatar Embodiment. A Standardized Questionnaire
title_full Avatar Embodiment. A Standardized Questionnaire
title_fullStr Avatar Embodiment. A Standardized Questionnaire
title_full_unstemmed Avatar Embodiment. A Standardized Questionnaire
title_short Avatar Embodiment. A Standardized Questionnaire
title_sort avatar embodiment a standardized questionnaire
topic embodiment
avatar
virtual reality
rubber hand illusion
body ownership
agency
url https://www.frontiersin.org/articles/10.3389/frvir.2020.575943/full
work_keys_str_mv AT tabithacpeck avatarembodimentastandardizedquestionnaire
AT margonzalezfranco avatarembodimentastandardizedquestionnaire