Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents
Both Internet and offline video gaming have become a normal aspect of child development, with estimates of children playing video games ranging from 90% to 97%. Research on problematic video gaming (PVG) has grown substantially in the last decade. Much of that research has focused on community sampl...
Main Authors: | Chloe Lau, Shannon L. Stewart, Catalina Sarmiento, Donald H. Saklofske, Paul F. Tremblay |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2018-04-01
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Series: | Multimodal Technologies and Interaction |
Subjects: | |
Online Access: | http://www.mdpi.com/2414-4088/2/2/19 |
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