Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.

ADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only pos...

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Bibliographic Details
Main Authors: Aikaterini Doulou, Charalampos Skianis
Format: Article
Language:English
Published: InterOPTICS 2023-07-01
Series:Dialogues in Clinical Neuroscience & Mental Health
Subjects:
Online Access:https://www.obrela-journal.gr/index.php/obrela/article/view/266
Description
Summary:ADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only possible if people have acquired these skills. Additionally, through strengthening abilities like self-awareness, self-regulation, and self-control through inner attention, children can learn other ways to manage their cognitive deficits and adjust to varied circumstances. Numerous medical and psychological ways to treat ADHD have been developed due to the considerable advancements in research, and these treatments are known to support symptom control. Alternative modes of intervention that attempt to improve these children’s quality of life are studied in the current work, including video games with virtual or augmented reality environments.
ISSN:2585-2795