Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.
ADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only pos...
Main Authors: | , |
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Format: | Article |
Language: | English |
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InterOPTICS
2023-07-01
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Series: | Dialogues in Clinical Neuroscience & Mental Health |
Subjects: | |
Online Access: | https://www.obrela-journal.gr/index.php/obrela/article/view/266 |
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author | Aikaterini Doulou Charalampos Skianis |
author_facet | Aikaterini Doulou Charalampos Skianis |
author_sort | Aikaterini Doulou |
collection | DOAJ |
description | ADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only possible if people have acquired these skills. Additionally, through strengthening abilities like self-awareness, self-regulation, and self-control through inner attention, children can learn other ways to manage their cognitive deficits and adjust to varied circumstances. Numerous medical and psychological ways to treat ADHD have been developed due to the considerable advancements in research, and these treatments are known to support symptom control. Alternative modes of intervention that attempt to improve these children’s quality of life are studied in the current work, including video games with virtual or augmented reality environments. |
first_indexed | 2024-03-13T00:13:08Z |
format | Article |
id | doaj.art-fe4b7c9ef9b040d4933dcdc9edaf81bb |
institution | Directory Open Access Journal |
issn | 2585-2795 |
language | English |
last_indexed | 2024-03-13T00:13:08Z |
publishDate | 2023-07-01 |
publisher | InterOPTICS |
record_format | Article |
series | Dialogues in Clinical Neuroscience & Mental Health |
spelling | doaj.art-fe4b7c9ef9b040d4933dcdc9edaf81bb2023-07-12T08:28:06ZengInterOPTICSDialogues in Clinical Neuroscience & Mental Health2585-27952023-07-016210.26386/obrela.v6i2.266Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.Aikaterini DoulouCharalampos SkianisADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only possible if people have acquired these skills. Additionally, through strengthening abilities like self-awareness, self-regulation, and self-control through inner attention, children can learn other ways to manage their cognitive deficits and adjust to varied circumstances. Numerous medical and psychological ways to treat ADHD have been developed due to the considerable advancements in research, and these treatments are known to support symptom control. Alternative modes of intervention that attempt to improve these children’s quality of life are studied in the current work, including video games with virtual or augmented reality environments.https://www.obrela-journal.gr/index.php/obrela/article/view/266Attention Deficit Hyperactivity Disorder (ADHD)Social/Emotional DevelopmentICTsMetacognitionVideo GamesVirtual Reality |
spellingShingle | Aikaterini Doulou Charalampos Skianis Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention. Dialogues in Clinical Neuroscience & Mental Health Attention Deficit Hyperactivity Disorder (ADHD) Social/Emotional Development ICTs Metacognition Video Games Virtual Reality |
title | Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention. |
title_full | Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention. |
title_fullStr | Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention. |
title_full_unstemmed | Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention. |
title_short | Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention. |
title_sort | digital technologies and virtual and augmented reality games as adhd intervention |
topic | Attention Deficit Hyperactivity Disorder (ADHD) Social/Emotional Development ICTs Metacognition Video Games Virtual Reality |
url | https://www.obrela-journal.gr/index.php/obrela/article/view/266 |
work_keys_str_mv | AT aikaterinidoulou digitaltechnologiesandvirtualandaugmentedrealitygamesasadhdintervention AT charalamposskianis digitaltechnologiesandvirtualandaugmentedrealitygamesasadhdintervention |