Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.

ADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only pos...

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Main Authors: Aikaterini Doulou, Charalampos Skianis
Format: Article
Language:English
Published: InterOPTICS 2023-07-01
Series:Dialogues in Clinical Neuroscience & Mental Health
Subjects:
Online Access:https://www.obrela-journal.gr/index.php/obrela/article/view/266
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author Aikaterini Doulou
Charalampos Skianis
author_facet Aikaterini Doulou
Charalampos Skianis
author_sort Aikaterini Doulou
collection DOAJ
description ADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only possible if people have acquired these skills. Additionally, through strengthening abilities like self-awareness, self-regulation, and self-control through inner attention, children can learn other ways to manage their cognitive deficits and adjust to varied circumstances. Numerous medical and psychological ways to treat ADHD have been developed due to the considerable advancements in research, and these treatments are known to support symptom control. Alternative modes of intervention that attempt to improve these children’s quality of life are studied in the current work, including video games with virtual or augmented reality environments.
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spelling doaj.art-fe4b7c9ef9b040d4933dcdc9edaf81bb2023-07-12T08:28:06ZengInterOPTICSDialogues in Clinical Neuroscience & Mental Health2585-27952023-07-016210.26386/obrela.v6i2.266Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.Aikaterini DoulouCharalampos SkianisADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only possible if people have acquired these skills. Additionally, through strengthening abilities like self-awareness, self-regulation, and self-control through inner attention, children can learn other ways to manage their cognitive deficits and adjust to varied circumstances. Numerous medical and psychological ways to treat ADHD have been developed due to the considerable advancements in research, and these treatments are known to support symptom control. Alternative modes of intervention that attempt to improve these children’s quality of life are studied in the current work, including video games with virtual or augmented reality environments.https://www.obrela-journal.gr/index.php/obrela/article/view/266Attention Deficit Hyperactivity Disorder (ADHD)Social/Emotional DevelopmentICTsMetacognitionVideo GamesVirtual Reality
spellingShingle Aikaterini Doulou
Charalampos Skianis
Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.
Dialogues in Clinical Neuroscience & Mental Health
Attention Deficit Hyperactivity Disorder (ADHD)
Social/Emotional Development
ICTs
Metacognition
Video Games
Virtual Reality
title Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.
title_full Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.
title_fullStr Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.
title_full_unstemmed Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.
title_short Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.
title_sort digital technologies and virtual and augmented reality games as adhd intervention
topic Attention Deficit Hyperactivity Disorder (ADHD)
Social/Emotional Development
ICTs
Metacognition
Video Games
Virtual Reality
url https://www.obrela-journal.gr/index.php/obrela/article/view/266
work_keys_str_mv AT aikaterinidoulou digitaltechnologiesandvirtualandaugmentedrealitygamesasadhdintervention
AT charalamposskianis digitaltechnologiesandvirtualandaugmentedrealitygamesasadhdintervention