Huggable Communication Medium Maintains Level of Trust during Conversation Game
There have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner. Specifically, Hugvie is a human-shaped pillow as well as a remote communication devic...
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2017-10-01
|
Series: | Frontiers in Psychology |
Subjects: | |
Online Access: | http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01862/full |
_version_ | 1828764483484385280 |
---|---|
author | Hideyuki Takahashi Hideyuki Takahashi Midori Ban Hirotaka Osawa Junya Nakanishi Junya Nakanishi Junya Nakanishi Hidenobu Sumioka Hidenobu Sumioka Hiroshi Ishiguro Hiroshi Ishiguro Hiroshi Ishiguro |
author_facet | Hideyuki Takahashi Hideyuki Takahashi Midori Ban Hirotaka Osawa Junya Nakanishi Junya Nakanishi Junya Nakanishi Hidenobu Sumioka Hidenobu Sumioka Hiroshi Ishiguro Hiroshi Ishiguro Hiroshi Ishiguro |
author_sort | Hideyuki Takahashi |
collection | DOAJ |
description | There have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner. Specifically, Hugvie is a human-shaped pillow as well as a remote communication device enabling users to combine a hugging experience with telecommunication to improve the quality of remote communication. The present research is based on the hypothesis that using Hugvie maintains users’ level of trust toward their conversation partners in situations prone to suspicion. The level of trust felt toward other remote game players was compared between participants using Hugvie and those using a basic communication device while playing a modified version of Werewolf, a conversation-based game, designed to evaluate trust. Although there are always winners and losers in the regular version of Werewolf, the rules were modified to generate a possible scenario in which no enemy was present among the players and all players would win if they trusted each other. We examined the effect of using Hugvie while playing Werewolf on players’ level of trust toward each other and our results demonstrated that in those using Hugvie, the level of trust toward other players was maintained. |
first_indexed | 2024-12-11T02:22:50Z |
format | Article |
id | doaj.art-fe952adecfe1455fbd5bb0320b8f8c0b |
institution | Directory Open Access Journal |
issn | 1664-1078 |
language | English |
last_indexed | 2024-12-11T02:22:50Z |
publishDate | 2017-10-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Psychology |
spelling | doaj.art-fe952adecfe1455fbd5bb0320b8f8c0b2022-12-22T01:24:01ZengFrontiers Media S.A.Frontiers in Psychology1664-10782017-10-01810.3389/fpsyg.2017.01862271122Huggable Communication Medium Maintains Level of Trust during Conversation GameHideyuki Takahashi0Hideyuki Takahashi1Midori Ban2Hirotaka Osawa3Junya Nakanishi4Junya Nakanishi5Junya Nakanishi6Hidenobu Sumioka7Hidenobu Sumioka8Hiroshi Ishiguro9Hiroshi Ishiguro10Hiroshi Ishiguro11Graduate School of Engineering Science, Osaka University, Osaka, JapanExploratory Research for Advanced Technology (ERATO), Japan Science and Technology Agency, Osaka, JapanFaculty of Psychology, Doshisha University, Kyoto, JapanHuman-Agent Interaction Laboratory, University of Tsukuba, Tsukuba, JapanGraduate School of Engineering Science, Osaka University, Osaka, JapanExploratory Research for Advanced Technology (ERATO), Japan Science and Technology Agency, Osaka, JapanAdvanced Telecommunications Research Institute International, Kyoto, JapanExploratory Research for Advanced Technology (ERATO), Japan Science and Technology Agency, Osaka, JapanAdvanced Telecommunications Research Institute International, Kyoto, JapanGraduate School of Engineering Science, Osaka University, Osaka, JapanExploratory Research for Advanced Technology (ERATO), Japan Science and Technology Agency, Osaka, JapanAdvanced Telecommunications Research Institute International, Kyoto, JapanThere have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner. Specifically, Hugvie is a human-shaped pillow as well as a remote communication device enabling users to combine a hugging experience with telecommunication to improve the quality of remote communication. The present research is based on the hypothesis that using Hugvie maintains users’ level of trust toward their conversation partners in situations prone to suspicion. The level of trust felt toward other remote game players was compared between participants using Hugvie and those using a basic communication device while playing a modified version of Werewolf, a conversation-based game, designed to evaluate trust. Although there are always winners and losers in the regular version of Werewolf, the rules were modified to generate a possible scenario in which no enemy was present among the players and all players would win if they trusted each other. We examined the effect of using Hugvie while playing Werewolf on players’ level of trust toward each other and our results demonstrated that in those using Hugvie, the level of trust toward other players was maintained.http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01862/fullremote communication devicehuggable communication medium (Hugvie)hugging experiencetrustconversation-based game (Werewolf) |
spellingShingle | Hideyuki Takahashi Hideyuki Takahashi Midori Ban Hirotaka Osawa Junya Nakanishi Junya Nakanishi Junya Nakanishi Hidenobu Sumioka Hidenobu Sumioka Hiroshi Ishiguro Hiroshi Ishiguro Hiroshi Ishiguro Huggable Communication Medium Maintains Level of Trust during Conversation Game Frontiers in Psychology remote communication device huggable communication medium (Hugvie) hugging experience trust conversation-based game (Werewolf) |
title | Huggable Communication Medium Maintains Level of Trust during Conversation Game |
title_full | Huggable Communication Medium Maintains Level of Trust during Conversation Game |
title_fullStr | Huggable Communication Medium Maintains Level of Trust during Conversation Game |
title_full_unstemmed | Huggable Communication Medium Maintains Level of Trust during Conversation Game |
title_short | Huggable Communication Medium Maintains Level of Trust during Conversation Game |
title_sort | huggable communication medium maintains level of trust during conversation game |
topic | remote communication device huggable communication medium (Hugvie) hugging experience trust conversation-based game (Werewolf) |
url | http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01862/full |
work_keys_str_mv | AT hideyukitakahashi huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT hideyukitakahashi huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT midoriban huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT hirotakaosawa huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT junyanakanishi huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT junyanakanishi huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT junyanakanishi huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT hidenobusumioka huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT hidenobusumioka huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT hiroshiishiguro huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT hiroshiishiguro huggablecommunicationmediummaintainsleveloftrustduringconversationgame AT hiroshiishiguro huggablecommunicationmediummaintainsleveloftrustduringconversationgame |