The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy

<p>Abstract</p> <p>Background</p> <p>Good control of trunk and pelvic movements is necessary for well controlled leg movements required to perform activities of daily living. The nature of movement coupling between the trunk and pelvis varies and depends on the type of...

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Main Authors: Barton Gabor J, Hawken Malcolm B, Foster Richard J, Holmes Gill, Butler Penny B
Format: Article
Language:English
Published: BMC 2013-02-01
Series:Journal of NeuroEngineering and Rehabilitation
Subjects:
Online Access:http://www.jneuroengrehab.com/content/10/1/15
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author Barton Gabor J
Hawken Malcolm B
Foster Richard J
Holmes Gill
Butler Penny B
author_facet Barton Gabor J
Hawken Malcolm B
Foster Richard J
Holmes Gill
Butler Penny B
author_sort Barton Gabor J
collection DOAJ
description <p>Abstract</p> <p>Background</p> <p>Good control of trunk and pelvic movements is necessary for well controlled leg movements required to perform activities of daily living. The nature of movement coupling between the trunk and pelvis varies and depends on the type of activity. Children with cerebral palsy often have reduced ability to modulate coupling between the trunk and pelvis but movement patterns of the pelvis can be improved by training. The aim of this study was to examine how pelvis to trunk coupling changed while playing a computer game driven by pelvic rotations.</p> <p>Methods</p> <p>One boy with cerebral palsy diplegia played the Goblin Post Office game on the CAREN virtual rehabilitation system for six weeks. He navigated a flying dragon in a virtual cave towards randomly appearing targets by rotating the pelvis around a vertical axis. Motion of the pelvis and trunk was captured in real-time by a Vicon 612 optoelectronic system tracking two clusters of three markers attached to the sacrum and thoracic spine.</p> <p>Results</p> <p>Convex hull areas calculated from angle-angle plots of pelvic and trunk rotations showed that coupling increased over game training (<it>F</it><sub><it>1,11</it></sub> <it>= 7.482, p = 0.019</it>). Reaching to targets far from the midline required tighter coupling than reaching near targets (<it>F</it><sub><it>1,12</it></sub> <it>= 10.619, p = 0.007)</it>.</p> <p>Conclusions</p> <p>Increasing coupling appears to be an initial compensation mechanism using the better controlled trunk to drive rotation of the pelvis. Co-contractions causing increased coupling are expected to reduce over longer exposure to training. The control scheme of the training game can be set to facilitate de-coupling of pelvic movements from the trunk. Using large ranges of pelvic rotation required more coupling suggesting that training of selective pelvic movements is likely to be more effective close to a neutral pelvic posture.</p>
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spelling doaj.art-fed1bcc214594908b035cf9a2817d89a2022-12-21T23:35:15ZengBMCJournal of NeuroEngineering and Rehabilitation1743-00032013-02-011011510.1186/1743-0003-10-15The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsyBarton Gabor JHawken Malcolm BFoster Richard JHolmes GillButler Penny B<p>Abstract</p> <p>Background</p> <p>Good control of trunk and pelvic movements is necessary for well controlled leg movements required to perform activities of daily living. The nature of movement coupling between the trunk and pelvis varies and depends on the type of activity. Children with cerebral palsy often have reduced ability to modulate coupling between the trunk and pelvis but movement patterns of the pelvis can be improved by training. The aim of this study was to examine how pelvis to trunk coupling changed while playing a computer game driven by pelvic rotations.</p> <p>Methods</p> <p>One boy with cerebral palsy diplegia played the Goblin Post Office game on the CAREN virtual rehabilitation system for six weeks. He navigated a flying dragon in a virtual cave towards randomly appearing targets by rotating the pelvis around a vertical axis. Motion of the pelvis and trunk was captured in real-time by a Vicon 612 optoelectronic system tracking two clusters of three markers attached to the sacrum and thoracic spine.</p> <p>Results</p> <p>Convex hull areas calculated from angle-angle plots of pelvic and trunk rotations showed that coupling increased over game training (<it>F</it><sub><it>1,11</it></sub> <it>= 7.482, p = 0.019</it>). Reaching to targets far from the midline required tighter coupling than reaching near targets (<it>F</it><sub><it>1,12</it></sub> <it>= 10.619, p = 0.007)</it>.</p> <p>Conclusions</p> <p>Increasing coupling appears to be an initial compensation mechanism using the better controlled trunk to drive rotation of the pelvis. Co-contractions causing increased coupling are expected to reduce over longer exposure to training. The control scheme of the training game can be set to facilitate de-coupling of pelvic movements from the trunk. Using large ranges of pelvic rotation required more coupling suggesting that training of selective pelvic movements is likely to be more effective close to a neutral pelvic posture.</p>http://www.jneuroengrehab.com/content/10/1/15Virtual rehabilitationCerebral palsyCore controlPelvis and trunk coupling
spellingShingle Barton Gabor J
Hawken Malcolm B
Foster Richard J
Holmes Gill
Butler Penny B
The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
Journal of NeuroEngineering and Rehabilitation
Virtual rehabilitation
Cerebral palsy
Core control
Pelvis and trunk coupling
title The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
title_full The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
title_fullStr The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
title_full_unstemmed The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
title_short The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
title_sort effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
topic Virtual rehabilitation
Cerebral palsy
Core control
Pelvis and trunk coupling
url http://www.jneuroengrehab.com/content/10/1/15
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