Reflections on an Immersive Virtual Reality Exhibition
This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional e...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Imprensa da Universidade de Coimbra
2018-08-01
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Series: | MatLit |
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Online Access: | https://impactum-journals.uc.pt/matlit/article/view/5278 |
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author | Pablo Gobira Antônio Mozelli |
author_facet | Pablo Gobira Antônio Mozelli |
author_sort | Pablo Gobira |
collection | DOAJ |
description | This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional exhibition processes and those where digital technologies are used. Although our focus is on the Brazilian context, similar difficulties and problems in exhibition design can be seen in other places, such as Latin American and European countries. We will base the discussion on our experience of exhibiting Olhe para você (2016) [Look at yourself], an immersive virtual reality work developed by one of the teams of the research group LabFront. |
first_indexed | 2024-04-12T10:31:06Z |
format | Article |
id | doaj.art-fedb0eb02a454cbdaee5631c3c71e53d |
institution | Directory Open Access Journal |
issn | 2182-8830 |
language | English |
last_indexed | 2024-04-12T10:31:06Z |
publishDate | 2018-08-01 |
publisher | Imprensa da Universidade de Coimbra |
record_format | Article |
series | MatLit |
spelling | doaj.art-fedb0eb02a454cbdaee5631c3c71e53d2022-12-22T03:36:51ZengImprensa da Universidade de CoimbraMatLit2182-88302018-08-016310.14195/2182-8830_6-3_12Reflections on an Immersive Virtual Reality ExhibitionPablo Gobira0Antônio Mozelli1State University of Minas Gerais - UEMGState University of Minas Gerais - UEMGThis paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional exhibition processes and those where digital technologies are used. Although our focus is on the Brazilian context, similar difficulties and problems in exhibition design can be seen in other places, such as Latin American and European countries. We will base the discussion on our experience of exhibiting Olhe para você (2016) [Look at yourself], an immersive virtual reality work developed by one of the teams of the research group LabFront.https://impactum-journals.uc.pt/matlit/article/view/5278digital artsimmersive virtual realityexhibitionartistic installation |
spellingShingle | Pablo Gobira Antônio Mozelli Reflections on an Immersive Virtual Reality Exhibition MatLit digital arts immersive virtual reality exhibition artistic installation |
title | Reflections on an Immersive Virtual Reality Exhibition |
title_full | Reflections on an Immersive Virtual Reality Exhibition |
title_fullStr | Reflections on an Immersive Virtual Reality Exhibition |
title_full_unstemmed | Reflections on an Immersive Virtual Reality Exhibition |
title_short | Reflections on an Immersive Virtual Reality Exhibition |
title_sort | reflections on an immersive virtual reality exhibition |
topic | digital arts immersive virtual reality exhibition artistic installation |
url | https://impactum-journals.uc.pt/matlit/article/view/5278 |
work_keys_str_mv | AT pablogobira reflectionsonanimmersivevirtualrealityexhibition AT antoniomozelli reflectionsonanimmersivevirtualrealityexhibition |