Reflections on an Immersive Virtual Reality Exhibition

This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional e...

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Main Authors: Pablo Gobira, Antônio Mozelli
Format: Article
Language:English
Published: Imprensa da Universidade de Coimbra 2018-08-01
Series:MatLit
Subjects:
Online Access:https://impactum-journals.uc.pt/matlit/article/view/5278
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author Pablo Gobira
Antônio Mozelli
author_facet Pablo Gobira
Antônio Mozelli
author_sort Pablo Gobira
collection DOAJ
description This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional exhibition processes and those where digital technologies are used. Although our focus is on the Brazilian context, similar difficulties and problems in exhibition design can be seen in other places, such as Latin American and European countries. We will base the discussion on our experience of exhibiting Olhe para você (2016) [Look at yourself], an immersive virtual reality work developed by one of the teams of the research group LabFront.
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spelling doaj.art-fedb0eb02a454cbdaee5631c3c71e53d2022-12-22T03:36:51ZengImprensa da Universidade de CoimbraMatLit2182-88302018-08-016310.14195/2182-8830_6-3_12Reflections on an Immersive Virtual Reality ExhibitionPablo Gobira0Antônio Mozelli1State University of Minas Gerais - UEMGState University of Minas Gerais - UEMGThis paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional exhibition processes and those where digital technologies are used. Although our focus is on the Brazilian context, similar difficulties and problems in exhibition design can be seen in other places, such as Latin American and European countries. We will base the discussion on our experience of exhibiting Olhe para você (2016) [Look at yourself], an immersive virtual reality work developed by one of the teams of the research group LabFront.https://impactum-journals.uc.pt/matlit/article/view/5278digital artsimmersive virtual realityexhibitionartistic installation
spellingShingle Pablo Gobira
Antônio Mozelli
Reflections on an Immersive Virtual Reality Exhibition
MatLit
digital arts
immersive virtual reality
exhibition
artistic installation
title Reflections on an Immersive Virtual Reality Exhibition
title_full Reflections on an Immersive Virtual Reality Exhibition
title_fullStr Reflections on an Immersive Virtual Reality Exhibition
title_full_unstemmed Reflections on an Immersive Virtual Reality Exhibition
title_short Reflections on an Immersive Virtual Reality Exhibition
title_sort reflections on an immersive virtual reality exhibition
topic digital arts
immersive virtual reality
exhibition
artistic installation
url https://impactum-journals.uc.pt/matlit/article/view/5278
work_keys_str_mv AT pablogobira reflectionsonanimmersivevirtualrealityexhibition
AT antoniomozelli reflectionsonanimmersivevirtualrealityexhibition