Dimensions of Interactive Pervasive Game Design: Systematic Review

BackgroundAs the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical...

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Main Authors: Liu Kai, Wee Hoe Tan, Erni Marlina Saari
Format: Article
Language:English
Published: JMIR Publications 2023-08-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2023/1/e42878
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author Liu Kai
Wee Hoe Tan
Erni Marlina Saari
author_facet Liu Kai
Wee Hoe Tan
Erni Marlina Saari
author_sort Liu Kai
collection DOAJ
description BackgroundAs the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical world. How pervasive games can adapt to the ever-changing nature of technology and design in current society requires a comprehensive review. ObjectiveIn this systematic review, we aimed to measure and analyze 4 dimensions of pervasive games through development, technology, experience, and evaluation. Moreover, we also aimed to discover and interpret their relationship with game, interaction, experience, and service design. MethodsWe first chose 3 well-known databases, Web of Science, Scopus, and EBSCO, and searched from 2013 to April 2022. A strictly thorough Boolean search for research keywords such as “pervasive game,” “design,” and “interactive” resulted in 394 relevant articles. These articles were identified, screened, and checked for eligibility to find valid and useful articles, which were then categorized and analyzed using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method. ResultsThe systematic selection was finally left with 40 valid and valuable articles. After categorization and analysis, all articles were classified according to 4 main themes, which were design and development (11/40, 28%), interaction and technology (15/40, 38%), users and experience (9/40, 23%), and evaluation and service (5/40, 13%). These 4 main areas can be subdivided into several smaller areas. ConclusionsIn the 4 areas of game design, interaction design, experience design, and service design, many scholars have studied pervasive games and made contributions. Although the development and technology of pervasive games have evolved with the times, there is still a need to strengthen emerging design concepts within pervasive games.
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spelling doaj.art-ff172510dd4d4000b2309e643bb313942023-08-22T13:45:46ZengJMIR PublicationsJMIR Serious Games2291-92792023-08-0111e4287810.2196/42878Dimensions of Interactive Pervasive Game Design: Systematic ReviewLiu Kaihttps://orcid.org/0000-0003-3026-3947Wee Hoe Tanhttps://orcid.org/0000-0001-7582-2859Erni Marlina Saarihttps://orcid.org/0000-0003-0974-843X BackgroundAs the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical world. How pervasive games can adapt to the ever-changing nature of technology and design in current society requires a comprehensive review. ObjectiveIn this systematic review, we aimed to measure and analyze 4 dimensions of pervasive games through development, technology, experience, and evaluation. Moreover, we also aimed to discover and interpret their relationship with game, interaction, experience, and service design. MethodsWe first chose 3 well-known databases, Web of Science, Scopus, and EBSCO, and searched from 2013 to April 2022. A strictly thorough Boolean search for research keywords such as “pervasive game,” “design,” and “interactive” resulted in 394 relevant articles. These articles were identified, screened, and checked for eligibility to find valid and useful articles, which were then categorized and analyzed using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method. ResultsThe systematic selection was finally left with 40 valid and valuable articles. After categorization and analysis, all articles were classified according to 4 main themes, which were design and development (11/40, 28%), interaction and technology (15/40, 38%), users and experience (9/40, 23%), and evaluation and service (5/40, 13%). These 4 main areas can be subdivided into several smaller areas. ConclusionsIn the 4 areas of game design, interaction design, experience design, and service design, many scholars have studied pervasive games and made contributions. Although the development and technology of pervasive games have evolved with the times, there is still a need to strengthen emerging design concepts within pervasive games.https://games.jmir.org/2023/1/e42878
spellingShingle Liu Kai
Wee Hoe Tan
Erni Marlina Saari
Dimensions of Interactive Pervasive Game Design: Systematic Review
JMIR Serious Games
title Dimensions of Interactive Pervasive Game Design: Systematic Review
title_full Dimensions of Interactive Pervasive Game Design: Systematic Review
title_fullStr Dimensions of Interactive Pervasive Game Design: Systematic Review
title_full_unstemmed Dimensions of Interactive Pervasive Game Design: Systematic Review
title_short Dimensions of Interactive Pervasive Game Design: Systematic Review
title_sort dimensions of interactive pervasive game design systematic review
url https://games.jmir.org/2023/1/e42878
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