Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents

Background: Video gaming is an evolving problem that many of the parents are facing but more importantly, it is affecting the young generation through its physical and mental consequences. Methods: In this cross-sectional study, 75 teenagers were selected via random stratified sampling. Each part...

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Main Authors: Muzna Mehmood, Noor- ul-ain Awan, Khawar Batool
Format: Article
Language:English
Published: Rawalpindi Medical University 2018-11-01
Series:Journal of Rawalpindi Medical College
Subjects:
Online Access:https://www.journalrmc.com/index.php/JRMC/article/view/970
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author Muzna Mehmood
Noor- ul-ain Awan
Khawar Batool
author_facet Muzna Mehmood
Noor- ul-ain Awan
Khawar Batool
author_sort Muzna Mehmood
collection DOAJ
description Background: Video gaming is an evolving problem that many of the parents are facing but more importantly, it is affecting the young generation through its physical and mental consequences. Methods: In this cross-sectional study, 75 teenagers were selected via random stratified sampling. Each participant was required to complete a survey that gathered data about their habits, attitudes, school performance and traits like hostility, empathy etc. on a 5-point Likert scale (1= ‘‘no violence’’ to 5= ‘‘extremely violent’’). Video games included any games played on computer, video game consoles hand-held game devices or in video arcades. Results: Out of a sample of 75 teens, 9 (12.0%) played non-violent or slightly violent games while 66 (88.0%) played violent games. Similarly, when the preferences of boys regarding the violent games were inquired, 6 (8%) boys preferred non-violent or slightly violent games while 69 (92%) preferred to play violent games. Conclusion: Majority of adolescent boys prefer to play video games with violent contents. The duration of time spent on playing video games in holidays and weekends is exceedingly higher in boys who prefer to play violent games. The violence in video games was shown to be affecting the habits, attitudes and daily life of children. Parental preferences and academics were not found to be related to the individual preferences of children.
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spelling doaj.art-ff1d22e7396c474cabbac9722811387e2022-12-22T03:29:05ZengRawalpindi Medical UniversityJournal of Rawalpindi Medical College1683-35621683-35702018-11-0121S-1Enormity and Effects of Playing Online Video Games with a Violent Content amongst AdolescentsMuzna Mehmood0Noor- ul-ain Awan1Khawar Batool2Fourth year MBBS, Rawalpindi Medical UniversityFourth year MBBS, Rawalpindi Medical UniversityHouse Officer, District Head Quarter Hospital, RawalpindiBackground: Video gaming is an evolving problem that many of the parents are facing but more importantly, it is affecting the young generation through its physical and mental consequences. Methods: In this cross-sectional study, 75 teenagers were selected via random stratified sampling. Each participant was required to complete a survey that gathered data about their habits, attitudes, school performance and traits like hostility, empathy etc. on a 5-point Likert scale (1= ‘‘no violence’’ to 5= ‘‘extremely violent’’). Video games included any games played on computer, video game consoles hand-held game devices or in video arcades. Results: Out of a sample of 75 teens, 9 (12.0%) played non-violent or slightly violent games while 66 (88.0%) played violent games. Similarly, when the preferences of boys regarding the violent games were inquired, 6 (8%) boys preferred non-violent or slightly violent games while 69 (92%) preferred to play violent games. Conclusion: Majority of adolescent boys prefer to play video games with violent contents. The duration of time spent on playing video games in holidays and weekends is exceedingly higher in boys who prefer to play violent games. The violence in video games was shown to be affecting the habits, attitudes and daily life of children. Parental preferences and academics were not found to be related to the individual preferences of children.https://www.journalrmc.com/index.php/JRMC/article/view/970Video gamesAdolescentsAggressionDesensitization
spellingShingle Muzna Mehmood
Noor- ul-ain Awan
Khawar Batool
Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents
Journal of Rawalpindi Medical College
Video games
Adolescents
Aggression
Desensitization
title Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents
title_full Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents
title_fullStr Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents
title_full_unstemmed Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents
title_short Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents
title_sort enormity and effects of playing online video games with a violent content amongst adolescents
topic Video games
Adolescents
Aggression
Desensitization
url https://www.journalrmc.com/index.php/JRMC/article/view/970
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AT noorulainawan enormityandeffectsofplayingonlinevideogameswithaviolentcontentamongstadolescents
AT khawarbatool enormityandeffectsofplayingonlinevideogameswithaviolentcontentamongstadolescents