Development and usability testing of a fully immersive VR simulation for REBOA training

Abstract Background Resuscitative endovascular balloon occlusion of the aorta (REBOA) is a potentially life-saving procedure for bleeding trauma patients. Being a rare and complex procedure performed in extreme situations, repetitive training of REBOA teams is critical. Evidence-based guidelines on...

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Main Authors: T. Birrenbach, R. Wespi, W. E. Hautz, J. Berger, P. R. Schwab, G. Papagiannakis, A. K. Exadaktylos, T. C. Sauter
Format: Article
Language:English
Published: BMC 2023-10-01
Series:International Journal of Emergency Medicine
Subjects:
Online Access:https://doi.org/10.1186/s12245-023-00545-6
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author T. Birrenbach
R. Wespi
W. E. Hautz
J. Berger
P. R. Schwab
G. Papagiannakis
A. K. Exadaktylos
T. C. Sauter
author_facet T. Birrenbach
R. Wespi
W. E. Hautz
J. Berger
P. R. Schwab
G. Papagiannakis
A. K. Exadaktylos
T. C. Sauter
author_sort T. Birrenbach
collection DOAJ
description Abstract Background Resuscitative endovascular balloon occlusion of the aorta (REBOA) is a potentially life-saving procedure for bleeding trauma patients. Being a rare and complex procedure performed in extreme situations, repetitive training of REBOA teams is critical. Evidence-based guidelines on how to train REBOA are missing, although simulation-based training has been shown to be effective but can be costly and complex. We aimed to determine the feasibility and acceptance of REBOA training using a fully immersive virtual reality (VR) REBOA simulation, as well as assess the confidence in conducting the REBOA procedure before and after the training. Methods Prospective feasibility pilot study of prehospital emergency physicians and paramedics in Bern, Switzerland, from November 2020 until March 2021. Baseline characteristics of trainees, prior training and experience in REBOA and with VR, variables of media use (usability: system usability scale, immersion/presence: Slater-Usoh-Steed, workload: NASA-TLX, user satisfaction: USEQ) as well as confidence prior and after VR training were accessed. Results REBOA training in VR was found to be feasible without relevant VR-specific side-effects. Usability (SUS median 77.5, IQR 71.3–85) and sense of presence and immersion (Slater-Usoh-Steed median 4.8, IQR 3.8–5.5) were good, the workload without under-nor overstraining (NASA-TLX median 39, IQR 32.8–50.2) and user satisfaction high (USEQ median 26, IQR 23–29). Confidence of trainees in conducting REBOA increased significantly after training (p < 0.001). Conclusions Procedural training of the REBOA procedure in immersive virtual reality is possible with a good acceptance and high usability. REBOA VR training can be an important part of a training curriculum, with the virtual reality-specific advantages of a time- and instructor-independent learning.
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spelling doaj.art-ff29b22e3cd84c52b4a7e401ef910c5f2023-11-26T12:15:01ZengBMCInternational Journal of Emergency Medicine1865-13802023-10-011611910.1186/s12245-023-00545-6Development and usability testing of a fully immersive VR simulation for REBOA trainingT. Birrenbach0R. Wespi1W. E. Hautz2J. Berger3P. R. Schwab4G. Papagiannakis5A. K. Exadaktylos6T. C. Sauter7Department of Emergency Medicine, Inselspital, University Hospital BernDepartment of Emergency Medicine, Inselspital, University Hospital BernDepartment of Emergency Medicine, Inselspital, University Hospital BernDepartment of Emergency Medicine, Inselspital, University Hospital BernDepartment of Emergency Medicine, Inselspital, University Hospital BernORamaVR SADepartment of Emergency Medicine, Inselspital, University Hospital BernDepartment of Emergency Medicine, Inselspital, University Hospital BernAbstract Background Resuscitative endovascular balloon occlusion of the aorta (REBOA) is a potentially life-saving procedure for bleeding trauma patients. Being a rare and complex procedure performed in extreme situations, repetitive training of REBOA teams is critical. Evidence-based guidelines on how to train REBOA are missing, although simulation-based training has been shown to be effective but can be costly and complex. We aimed to determine the feasibility and acceptance of REBOA training using a fully immersive virtual reality (VR) REBOA simulation, as well as assess the confidence in conducting the REBOA procedure before and after the training. Methods Prospective feasibility pilot study of prehospital emergency physicians and paramedics in Bern, Switzerland, from November 2020 until March 2021. Baseline characteristics of trainees, prior training and experience in REBOA and with VR, variables of media use (usability: system usability scale, immersion/presence: Slater-Usoh-Steed, workload: NASA-TLX, user satisfaction: USEQ) as well as confidence prior and after VR training were accessed. Results REBOA training in VR was found to be feasible without relevant VR-specific side-effects. Usability (SUS median 77.5, IQR 71.3–85) and sense of presence and immersion (Slater-Usoh-Steed median 4.8, IQR 3.8–5.5) were good, the workload without under-nor overstraining (NASA-TLX median 39, IQR 32.8–50.2) and user satisfaction high (USEQ median 26, IQR 23–29). Confidence of trainees in conducting REBOA increased significantly after training (p < 0.001). Conclusions Procedural training of the REBOA procedure in immersive virtual reality is possible with a good acceptance and high usability. REBOA VR training can be an important part of a training curriculum, with the virtual reality-specific advantages of a time- and instructor-independent learning.https://doi.org/10.1186/s12245-023-00545-6REBOAVirtual realityTrauma resuscitationMedical education
spellingShingle T. Birrenbach
R. Wespi
W. E. Hautz
J. Berger
P. R. Schwab
G. Papagiannakis
A. K. Exadaktylos
T. C. Sauter
Development and usability testing of a fully immersive VR simulation for REBOA training
International Journal of Emergency Medicine
REBOA
Virtual reality
Trauma resuscitation
Medical education
title Development and usability testing of a fully immersive VR simulation for REBOA training
title_full Development and usability testing of a fully immersive VR simulation for REBOA training
title_fullStr Development and usability testing of a fully immersive VR simulation for REBOA training
title_full_unstemmed Development and usability testing of a fully immersive VR simulation for REBOA training
title_short Development and usability testing of a fully immersive VR simulation for REBOA training
title_sort development and usability testing of a fully immersive vr simulation for reboa training
topic REBOA
Virtual reality
Trauma resuscitation
Medical education
url https://doi.org/10.1186/s12245-023-00545-6
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