The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization

Digital fiction typically puts the reader/player in a cybernetic dialogue with various narrative functions, such as characters, narrative voices, or prompts emanating from the storytelling environment. Readers enact their responses either verbally, through typed keyboard input, or haptically, throug...

Full description

Bibliographic Details
Main Author: Astrid Ensslin
Format: Article
Language:English
Published: Imprensa da Universidade de Coimbra 2018-08-01
Series:MatLit
Subjects:
Online Access:https://impactum-journals.uc.pt/matlit/article/view/5288
_version_ 1818531395517022208
author Astrid Ensslin
author_facet Astrid Ensslin
author_sort Astrid Ensslin
collection DOAJ
description Digital fiction typically puts the reader/player in a cybernetic dialogue with various narrative functions, such as characters, narrative voices, or prompts emanating from the storytelling environment. Readers enact their responses either verbally, through typed keyboard input, or haptically, through various types of physical interactions with the interface (mouseclick; controller moves; touch). The sense of agency evoked through these dialogic interactions has been fully conventionalized as part of digital narrativity. Yet there are instances of enacted dialogicity in digital fiction that merit more in-depth investigation under the broad labels of anti-mimeticism and intrinsic unnaturalness (Richardson, 2016), such as when readers enact pre-scripted narratees without, however, being able to take agency over the (canonical) narrative as a whole (Dave Morris’s Frankenstein), or when they hear or read a “protean,” “disembodied questioning voice” (Richardson, 2006: 79) that oscillates between system feedback, interior character monologue and supernatural interaction (Dreaming Methods’ WALLPAPER). I shall examine various intrinsically unnatural examples of the media-specific interlocutor in print and digital fiction and evaluate the extent to which unconventional interlocutors in digital fiction may have anti-mimetic, or defamiliarizing effects.
first_indexed 2024-12-11T17:31:55Z
format Article
id doaj.art-ff721c718a0a42b284f150dfbb7be23a
institution Directory Open Access Journal
issn 2182-8830
language English
last_indexed 2024-12-11T17:31:55Z
publishDate 2018-08-01
publisher Imprensa da Universidade de Coimbra
record_format Article
series MatLit
spelling doaj.art-ff721c718a0a42b284f150dfbb7be23a2022-12-22T00:56:48ZengImprensa da Universidade de CoimbraMatLit2182-88302018-08-016310.14195/2182-8830_6-3_2The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)ConventionalizationAstrid Ensslin0University of AlbertaDigital fiction typically puts the reader/player in a cybernetic dialogue with various narrative functions, such as characters, narrative voices, or prompts emanating from the storytelling environment. Readers enact their responses either verbally, through typed keyboard input, or haptically, through various types of physical interactions with the interface (mouseclick; controller moves; touch). The sense of agency evoked through these dialogic interactions has been fully conventionalized as part of digital narrativity. Yet there are instances of enacted dialogicity in digital fiction that merit more in-depth investigation under the broad labels of anti-mimeticism and intrinsic unnaturalness (Richardson, 2016), such as when readers enact pre-scripted narratees without, however, being able to take agency over the (canonical) narrative as a whole (Dave Morris’s Frankenstein), or when they hear or read a “protean,” “disembodied questioning voice” (Richardson, 2006: 79) that oscillates between system feedback, interior character monologue and supernatural interaction (Dreaming Methods’ WALLPAPER). I shall examine various intrinsically unnatural examples of the media-specific interlocutor in print and digital fiction and evaluate the extent to which unconventional interlocutors in digital fiction may have anti-mimetic, or defamiliarizing effects.https://impactum-journals.uc.pt/matlit/article/view/5288digital fictionunnatural narrativeanti-mimeticinterlocutordialogicity
spellingShingle Astrid Ensslin
The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization
MatLit
digital fiction
unnatural narrative
anti-mimetic
interlocutor
dialogicity
title The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization
title_full The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization
title_fullStr The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization
title_full_unstemmed The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization
title_short The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization
title_sort interlocutor in print and digital fiction dialogicity agency de conventionalization
topic digital fiction
unnatural narrative
anti-mimetic
interlocutor
dialogicity
url https://impactum-journals.uc.pt/matlit/article/view/5288
work_keys_str_mv AT astridensslin theinterlocutorinprintanddigitalfictiondialogicityagencydeconventionalization
AT astridensslin interlocutorinprintanddigitalfictiondialogicityagencydeconventionalization