Ready student one: Exploring the predictors of student learning in virtual reality.
Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three m...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Public Library of Science (PLoS)
2020-01-01
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Series: | PLoS ONE |
Online Access: | https://doi.org/10.1371/journal.pone.0229788 |
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author | J Madden S Pandita J P Schuldt B Kim A S Won N G Holmes |
author_facet | J Madden S Pandita J P Schuldt B Kim A S Won N G Holmes |
author_sort | J Madden |
collection | DOAJ |
description | Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR experience, we found no significant differences in learning between conditions. However, we found differences between conditions based on gender, which was highly correlated with experience with video games. These differences may indicate certain groups have an advantage in the VR setting. |
first_indexed | 2024-12-21T09:32:09Z |
format | Article |
id | doaj.art-ffd8ea67e7054815a297f5ba1dc793da |
institution | Directory Open Access Journal |
issn | 1932-6203 |
language | English |
last_indexed | 2024-12-21T09:32:09Z |
publishDate | 2020-01-01 |
publisher | Public Library of Science (PLoS) |
record_format | Article |
series | PLoS ONE |
spelling | doaj.art-ffd8ea67e7054815a297f5ba1dc793da2022-12-21T19:08:44ZengPublic Library of Science (PLoS)PLoS ONE1932-62032020-01-01153e022978810.1371/journal.pone.0229788Ready student one: Exploring the predictors of student learning in virtual reality.J MaddenS PanditaJ P SchuldtB KimA S WonN G HolmesImmersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR experience, we found no significant differences in learning between conditions. However, we found differences between conditions based on gender, which was highly correlated with experience with video games. These differences may indicate certain groups have an advantage in the VR setting.https://doi.org/10.1371/journal.pone.0229788 |
spellingShingle | J Madden S Pandita J P Schuldt B Kim A S Won N G Holmes Ready student one: Exploring the predictors of student learning in virtual reality. PLoS ONE |
title | Ready student one: Exploring the predictors of student learning in virtual reality. |
title_full | Ready student one: Exploring the predictors of student learning in virtual reality. |
title_fullStr | Ready student one: Exploring the predictors of student learning in virtual reality. |
title_full_unstemmed | Ready student one: Exploring the predictors of student learning in virtual reality. |
title_short | Ready student one: Exploring the predictors of student learning in virtual reality. |
title_sort | ready student one exploring the predictors of student learning in virtual reality |
url | https://doi.org/10.1371/journal.pone.0229788 |
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