Ready student one: Exploring the predictors of student learning in virtual reality.

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three m...

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Main Authors: J Madden, S Pandita, J P Schuldt, B Kim, A S Won, N G Holmes
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0229788
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author J Madden
S Pandita
J P Schuldt
B Kim
A S Won
N G Holmes
author_facet J Madden
S Pandita
J P Schuldt
B Kim
A S Won
N G Holmes
author_sort J Madden
collection DOAJ
description Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR experience, we found no significant differences in learning between conditions. However, we found differences between conditions based on gender, which was highly correlated with experience with video games. These differences may indicate certain groups have an advantage in the VR setting.
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spelling doaj.art-ffd8ea67e7054815a297f5ba1dc793da2022-12-21T19:08:44ZengPublic Library of Science (PLoS)PLoS ONE1932-62032020-01-01153e022978810.1371/journal.pone.0229788Ready student one: Exploring the predictors of student learning in virtual reality.J MaddenS PanditaJ P SchuldtB KimA S WonN G HolmesImmersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR experience, we found no significant differences in learning between conditions. However, we found differences between conditions based on gender, which was highly correlated with experience with video games. These differences may indicate certain groups have an advantage in the VR setting.https://doi.org/10.1371/journal.pone.0229788
spellingShingle J Madden
S Pandita
J P Schuldt
B Kim
A S Won
N G Holmes
Ready student one: Exploring the predictors of student learning in virtual reality.
PLoS ONE
title Ready student one: Exploring the predictors of student learning in virtual reality.
title_full Ready student one: Exploring the predictors of student learning in virtual reality.
title_fullStr Ready student one: Exploring the predictors of student learning in virtual reality.
title_full_unstemmed Ready student one: Exploring the predictors of student learning in virtual reality.
title_short Ready student one: Exploring the predictors of student learning in virtual reality.
title_sort ready student one exploring the predictors of student learning in virtual reality
url https://doi.org/10.1371/journal.pone.0229788
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