From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games

Abstracting the fictional world to essential components is one of the first steps to design the system of a game. The amount of detail with which the fictional world is implemented as the system determines the level of abstraction of the simulation of the game [9]. This paper is a historical analysi...

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Bibliographic Details
Main Author: Fernandez-Vara, Clara
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2015
Online Access:http://hdl.handle.net/1721.1/100262
https://orcid.org/0000-0002-1579-2384