From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games
Abstracting the fictional world to essential components is one of the first steps to design the system of a game. The amount of detail with which the fictional world is implemented as the system determines the level of abstraction of the simulation of the game [9]. This paper is a historical analysi...
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Format: | Article |
Language: | en_US |
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Association for Computing Machinery (ACM)
2015
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Online Access: | http://hdl.handle.net/1721.1/100262 https://orcid.org/0000-0002-1579-2384 |