The game studies practicum: applying situated learning to teach professional practices
The inclusion of a practicum is one of the main challenges in the game studies curriculum, especially when it comes to teaching professional practices to students. This paper presents how professional management methodologies (Scrum, in this case) can be related to models of Situated Learning, as we...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2015
|
Online Access: | http://hdl.handle.net/1721.1/100268 https://orcid.org/0000-0002-1579-2384 |
_version_ | 1826211592359903232 |
---|---|
author | Fernandez-Vara, Clara Tan, Philip |
author2 | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing |
author_facet | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing Fernandez-Vara, Clara Tan, Philip |
author_sort | Fernandez-Vara, Clara |
collection | MIT |
description | The inclusion of a practicum is one of the main challenges in the game studies curriculum, especially when it comes to teaching professional practices to students. This paper presents how professional management methodologies (Scrum, in this case) can be related to models of Situated Learning, as we demonstrate through our case study, the Singapore-MIT GAMBIT Game Lab. Being aware of the connections and the pedagogical potential of professional practices can improve both how we teach and how our students learn how game development works. In our case study we also propose ways in which the practicum can be related to research in videogames. |
first_indexed | 2024-09-23T15:08:25Z |
format | Article |
id | mit-1721.1/100268 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T15:08:25Z |
publishDate | 2015 |
publisher | Association for Computing Machinery (ACM) |
record_format | dspace |
spelling | mit-1721.1/1002682024-06-26T00:38:23Z The game studies practicum: applying situated learning to teach professional practices Fernandez-Vara, Clara Tan, Philip Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing Fernandez-Vara, Clara Tan, Philip The inclusion of a practicum is one of the main challenges in the game studies curriculum, especially when it comes to teaching professional practices to students. This paper presents how professional management methodologies (Scrum, in this case) can be related to models of Situated Learning, as we demonstrate through our case study, the Singapore-MIT GAMBIT Game Lab. Being aware of the connections and the pedagogical potential of professional practices can improve both how we teach and how our students learn how game development works. In our case study we also propose ways in which the practicum can be related to research in videogames. 2015-12-15T17:14:19Z 2015-12-15T17:14:19Z 2008-11 Article http://purl.org/eprint/type/ConferencePaper 9781605582184 http://hdl.handle.net/1721.1/100268 Clara Fernandez-Vara and Philip Tan. 2008. The game studies practicum: applying situated learning to teach professional practices. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play '08). ACM, New York, NY, USA, 25-32. https://orcid.org/0000-0002-1579-2384 en_US http://dx.doi.org/10.1145/1496984.1496990 Proceedings of the 2008 Conference on Future Play Research, Play, Share (Future Play '08) Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Association for Computing Machinery (ACM) MIT web domain |
spellingShingle | Fernandez-Vara, Clara Tan, Philip The game studies practicum: applying situated learning to teach professional practices |
title | The game studies practicum: applying situated learning to teach professional practices |
title_full | The game studies practicum: applying situated learning to teach professional practices |
title_fullStr | The game studies practicum: applying situated learning to teach professional practices |
title_full_unstemmed | The game studies practicum: applying situated learning to teach professional practices |
title_short | The game studies practicum: applying situated learning to teach professional practices |
title_sort | game studies practicum applying situated learning to teach professional practices |
url | http://hdl.handle.net/1721.1/100268 https://orcid.org/0000-0002-1579-2384 |
work_keys_str_mv | AT fernandezvaraclara thegamestudiespracticumapplyingsituatedlearningtoteachprofessionalpractices AT tanphilip thegamestudiespracticumapplyingsituatedlearningtoteachprofessionalpractices AT fernandezvaraclara gamestudiespracticumapplyingsituatedlearningtoteachprofessionalpractices AT tanphilip gamestudiespracticumapplyingsituatedlearningtoteachprofessionalpractices |