Subversive game design for recursive learning

How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns...

Full description

Bibliographic Details
Main Authors: Mitgutsch, Konstantin, Weise, Matthew J.
Format: Article
Language:en_US
Published: Digital Games Research Association 2015
Online Access:http://hdl.handle.net/1721.1/100273
_version_ 1826201880860033024
author Mitgutsch, Konstantin
Weise, Matthew J.
author2 Mitgutsch, Konstantin
author_facet Mitgutsch, Konstantin
Mitgutsch, Konstantin
Weise, Matthew J.
author_sort Mitgutsch, Konstantin
collection MIT
description How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns can be created that force the players to rethink their expectations and interpretations. In the developed game Afterland various paradigm shifts subvert common gameplay patterns in order to encourage players to modify their anticipations. This is designed to provoke a corresponding paradigm shift in the players, forcing them to reassess certain expectations and to adopt new mental models, strategies, and goals other than those commonly found in games of this genre. The paper introduces recursive learning as a theoretical foundation for the game design process and offers constructive insight derived from this particular research-based game design project conducted at the Singapore-MIT GAMBIT Game Lab.
first_indexed 2024-09-23T11:58:39Z
format Article
id mit-1721.1/100273
institution Massachusetts Institute of Technology
language en_US
last_indexed 2024-09-23T11:58:39Z
publishDate 2015
publisher Digital Games Research Association
record_format dspace
spelling mit-1721.1/1002732022-10-01T07:24:03Z Subversive game design for recursive learning Mitgutsch, Konstantin Weise, Matthew J. Mitgutsch, Konstantin Weise, Matthew J. How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns can be created that force the players to rethink their expectations and interpretations. In the developed game Afterland various paradigm shifts subvert common gameplay patterns in order to encourage players to modify their anticipations. This is designed to provoke a corresponding paradigm shift in the players, forcing them to reassess certain expectations and to adopt new mental models, strategies, and goals other than those commonly found in games of this genre. The paper introduces recursive learning as a theoretical foundation for the game design process and offers constructive insight derived from this particular research-based game design project conducted at the Singapore-MIT GAMBIT Game Lab. 2015-12-15T19:57:33Z 2015-12-15T19:57:33Z 2011-01 Article http://purl.org/eprint/type/ConferencePaper 2342-9666 http://hdl.handle.net/1721.1/100273 Mitgutsch, Konstantin, and Matthew Weise. "Subversive game design for recursive learning." 2011 DiGRA International Conference: Think Design Play (January 2011). en_US http://www.digra.org/digital-library/publications/subversive-game-design-for-recursive-learning/ Proceedings of the 2011 DiGRA International Conference: Think Design Play Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Digital Games Research Association MIT web domain
spellingShingle Mitgutsch, Konstantin
Weise, Matthew J.
Subversive game design for recursive learning
title Subversive game design for recursive learning
title_full Subversive game design for recursive learning
title_fullStr Subversive game design for recursive learning
title_full_unstemmed Subversive game design for recursive learning
title_short Subversive game design for recursive learning
title_sort subversive game design for recursive learning
url http://hdl.handle.net/1721.1/100273
work_keys_str_mv AT mitgutschkonstantin subversivegamedesignforrecursivelearning
AT weisematthewj subversivegamedesignforrecursivelearning