Subversive game design for recursive learning
How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns...
Main Authors: | , |
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Format: | Article |
Language: | en_US |
Published: |
Digital Games Research Association
2015
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Online Access: | http://hdl.handle.net/1721.1/100273 |
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author | Mitgutsch, Konstantin Weise, Matthew J. |
author2 | Mitgutsch, Konstantin |
author_facet | Mitgutsch, Konstantin Mitgutsch, Konstantin Weise, Matthew J. |
author_sort | Mitgutsch, Konstantin |
collection | MIT |
description | How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns can be created that force the players to rethink their expectations and interpretations. In the developed game Afterland various paradigm shifts subvert common gameplay patterns in order to encourage players to modify their anticipations. This is designed to provoke a corresponding paradigm shift in the players, forcing them to reassess certain expectations and to adopt new mental models, strategies, and goals other than those commonly found in games of this genre. The paper introduces recursive learning as a theoretical foundation for the game design process and offers constructive insight derived from this particular research-based game design project conducted at the Singapore-MIT GAMBIT Game Lab. |
first_indexed | 2024-09-23T11:58:39Z |
format | Article |
id | mit-1721.1/100273 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T11:58:39Z |
publishDate | 2015 |
publisher | Digital Games Research Association |
record_format | dspace |
spelling | mit-1721.1/1002732022-10-01T07:24:03Z Subversive game design for recursive learning Mitgutsch, Konstantin Weise, Matthew J. Mitgutsch, Konstantin Weise, Matthew J. How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns can be created that force the players to rethink their expectations and interpretations. In the developed game Afterland various paradigm shifts subvert common gameplay patterns in order to encourage players to modify their anticipations. This is designed to provoke a corresponding paradigm shift in the players, forcing them to reassess certain expectations and to adopt new mental models, strategies, and goals other than those commonly found in games of this genre. The paper introduces recursive learning as a theoretical foundation for the game design process and offers constructive insight derived from this particular research-based game design project conducted at the Singapore-MIT GAMBIT Game Lab. 2015-12-15T19:57:33Z 2015-12-15T19:57:33Z 2011-01 Article http://purl.org/eprint/type/ConferencePaper 2342-9666 http://hdl.handle.net/1721.1/100273 Mitgutsch, Konstantin, and Matthew Weise. "Subversive game design for recursive learning." 2011 DiGRA International Conference: Think Design Play (January 2011). en_US http://www.digra.org/digital-library/publications/subversive-game-design-for-recursive-learning/ Proceedings of the 2011 DiGRA International Conference: Think Design Play Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Digital Games Research Association MIT web domain |
spellingShingle | Mitgutsch, Konstantin Weise, Matthew J. Subversive game design for recursive learning |
title | Subversive game design for recursive learning |
title_full | Subversive game design for recursive learning |
title_fullStr | Subversive game design for recursive learning |
title_full_unstemmed | Subversive game design for recursive learning |
title_short | Subversive game design for recursive learning |
title_sort | subversive game design for recursive learning |
url | http://hdl.handle.net/1721.1/100273 |
work_keys_str_mv | AT mitgutschkonstantin subversivegamedesignforrecursivelearning AT weisematthewj subversivegamedesignforrecursivelearning |