Shaping Stories and Building Worlds on Interactive Fiction Platforms

Adventure game development systems are platforms from the developer’s perspective. This paper investigates several subtle differences between these platforms, focusing on two systems for interactive fiction development. We consider how these platform differences may have influenced authors as they d...

Full description

Bibliographic Details
Main Authors: Mitchell, Alex, Montfort, Nick
Other Authors: MIT Program in Writing & Humanistic Studies
Format: Article
Language:en_US
Published: Digital Arts and Culture 2015
Online Access:http://hdl.handle.net/1721.1/100288
https://orcid.org/0000-0001-7558-5160
_version_ 1811087773437788160
author Mitchell, Alex
Montfort, Nick
author2 MIT Program in Writing & Humanistic Studies
author_facet MIT Program in Writing & Humanistic Studies
Mitchell, Alex
Montfort, Nick
author_sort Mitchell, Alex
collection MIT
description Adventure game development systems are platforms from the developer’s perspective. This paper investigates several subtle differences between these platforms, focusing on two systems for interactive fiction development. We consider how these platform differences may have influenced authors as they developed systems for simulation and storytelling. Through close readings of Dan Shiovitz’s Bad Machine (1998), written in TADS 2, and Emily Short’s Savoir-Faire (2002), written in Inform 6, we discuss how these two interactive fiction authoring systems may have influenced the structure of simulated story worlds that were built in them. We extend this comparative approach to larger sets of games, looking at interactive wordplay and the presentation of information within the story. In concluding, we describe how critics, scholars, and developers may be able to more usefully consider the platform level in discussions of games, electronic literature, and digital art.
first_indexed 2024-09-23T13:51:45Z
format Article
id mit-1721.1/100288
institution Massachusetts Institute of Technology
language en_US
last_indexed 2024-09-23T13:51:45Z
publishDate 2015
publisher Digital Arts and Culture
record_format dspace
spelling mit-1721.1/1002882022-09-28T16:43:09Z Shaping Stories and Building Worlds on Interactive Fiction Platforms Mitchell, Alex Montfort, Nick MIT Program in Writing & Humanistic Studies Montfort, Nick Adventure game development systems are platforms from the developer’s perspective. This paper investigates several subtle differences between these platforms, focusing on two systems for interactive fiction development. We consider how these platform differences may have influenced authors as they developed systems for simulation and storytelling. Through close readings of Dan Shiovitz’s Bad Machine (1998), written in TADS 2, and Emily Short’s Savoir-Faire (2002), written in Inform 6, we discuss how these two interactive fiction authoring systems may have influenced the structure of simulated story worlds that were built in them. We extend this comparative approach to larger sets of games, looking at interactive wordplay and the presentation of information within the story. In concluding, we describe how critics, scholars, and developers may be able to more usefully consider the platform level in discussions of games, electronic literature, and digital art. Singapore-MIT GAMBIT Game Lab 2015-12-16T15:18:27Z 2015-12-16T15:18:27Z 2009-12 Article http://purl.org/eprint/type/ConferencePaper http://hdl.handle.net/1721.1/100288 Mitchell, Alex, and Nick Monfort. "Shaping Stories and Building Worlds on Interactive Fiction Platforms." 2009 Digital Arts and Culture Conference (December 2009). https://orcid.org/0000-0001-7558-5160 en_US http://simonpenny.net/dac/day2.html Proceedings of the 2009 Digital Arts and Culture Conference Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Digital Arts and Culture MIT web domain
spellingShingle Mitchell, Alex
Montfort, Nick
Shaping Stories and Building Worlds on Interactive Fiction Platforms
title Shaping Stories and Building Worlds on Interactive Fiction Platforms
title_full Shaping Stories and Building Worlds on Interactive Fiction Platforms
title_fullStr Shaping Stories and Building Worlds on Interactive Fiction Platforms
title_full_unstemmed Shaping Stories and Building Worlds on Interactive Fiction Platforms
title_short Shaping Stories and Building Worlds on Interactive Fiction Platforms
title_sort shaping stories and building worlds on interactive fiction platforms
url http://hdl.handle.net/1721.1/100288
https://orcid.org/0000-0001-7558-5160
work_keys_str_mv AT mitchellalex shapingstoriesandbuildingworldsoninteractivefictionplatforms
AT montfortnick shapingstoriesandbuildingworldsoninteractivefictionplatforms