Automatic rigging and animation of 3D characters
Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. We present a method for animating characters automatically. Given a static character mesh and a generic skeleton, our method adap...
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Formato: | Artigo |
Idioma: | en_US |
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Association for Computing Machinery (ACM)
2015
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Acceso en liña: | http://hdl.handle.net/1721.1/100396 |
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author | Baran, Ilya Popovic, Jovan |
author2 | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory |
author_facet | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Baran, Ilya Popovic, Jovan |
author_sort | Baran, Ilya |
collection | MIT |
description | Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. We present a method for animating characters automatically. Given a static character mesh and a generic skeleton, our method adapts the skeleton to the character and attaches it to the surface, allowing skeletal motion data to animate the character. Because a single skeleton can be used with a wide range of characters, our method, in conjunction with a library of motions for a few skeletons, enables a user-friendly animation system for novices and children. Our prototype implementation, called Pinocchio, typically takes under a minute to rig a character on a modern midrange PC. |
first_indexed | 2024-09-23T07:56:43Z |
format | Article |
id | mit-1721.1/100396 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T07:56:43Z |
publishDate | 2015 |
publisher | Association for Computing Machinery (ACM) |
record_format | dspace |
spelling | mit-1721.1/1003962022-09-23T09:48:28Z Automatic rigging and animation of 3D characters Baran, Ilya Popovic, Jovan Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Baran, Ilya Popovic, Jovan Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. We present a method for animating characters automatically. Given a static character mesh and a generic skeleton, our method adapts the skeleton to the character and attaches it to the surface, allowing skeletal motion data to animate the character. Because a single skeleton can be used with a wide range of characters, our method, in conjunction with a library of motions for a few skeletons, enables a user-friendly animation system for novices and children. Our prototype implementation, called Pinocchio, typically takes under a minute to rig a character on a modern midrange PC. Solidworks Corporation National Science Foundation (U.S.). Graduate Research Fellowship 2015-12-16T18:02:34Z 2015-12-16T18:02:34Z 2007-07 Article http://purl.org/eprint/type/ConferencePaper 07300301 http://hdl.handle.net/1721.1/100396 Ilya Baran and Jovan Popovic. 2007. Automatic rigging and animation of 3D characters. ACM Trans. Graph. 26, 3, Article 72 (July 2007). en_US http://dx.doi.org/10.1145/1276377.1276467 ACM Transactions on Graphics Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Association for Computing Machinery (ACM) MIT web domain |
spellingShingle | Baran, Ilya Popovic, Jovan Automatic rigging and animation of 3D characters |
title | Automatic rigging and animation of 3D characters |
title_full | Automatic rigging and animation of 3D characters |
title_fullStr | Automatic rigging and animation of 3D characters |
title_full_unstemmed | Automatic rigging and animation of 3D characters |
title_short | Automatic rigging and animation of 3D characters |
title_sort | automatic rigging and animation of 3d characters |
url | http://hdl.handle.net/1721.1/100396 |
work_keys_str_mv | AT baranilya automaticriggingandanimationof3dcharacters AT popovicjovan automaticriggingandanimationof3dcharacters |