Automatic rigging and animation of 3D characters
Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. We present a method for animating characters automatically. Given a static character mesh and a generic skeleton, our method adap...
Main Authors: | Baran, Ilya, Popovic, Jovan |
---|---|
Other Authors: | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2015
|
Online Access: | http://hdl.handle.net/1721.1/100396 |
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