AR gone wild: two approaches to using augmented reality learning games in Zoos
Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand ho...
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Bibliographic Details
Main Authors: |
Perry, Judith P.,
Klopfer, Eric,
Norton, Marleigh,
Sutch, Dan,
Sandford, Richard,
Facer, Keri |
Other Authors: |
Massachusetts Institute of Technology. Department of Urban Studies and Planning |
Format: | Article
|
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2015
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Online Access: | http://hdl.handle.net/1721.1/100459
|