Games about LOVE and TRUST?: harnessing the power of metaphors for experience design

In this paper we will tackle the question of how thinking about game design as metaphorical process can help game designers to systematically expand the experiential scope of videogames. Sharing Eric Zimmerman's and Katie Salen's frustration with the reality of the game store, the "en...

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Main Authors: Rusch, Doris C., Weise, Matthew J.
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2015
Online Access:http://hdl.handle.net/1721.1/100462
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author Rusch, Doris C.
Weise, Matthew J.
author2 Rusch, Doris C.
author_facet Rusch, Doris C.
Rusch, Doris C.
Weise, Matthew J.
author_sort Rusch, Doris C.
collection MIT
description In this paper we will tackle the question of how thinking about game design as metaphorical process can help game designers to systematically expand the experiential scope of videogames. Sharing Eric Zimmerman's and Katie Salen's frustration with the reality of the game store, the "endless racks of adolescent power fantasies, witless cartoon characters, and literal minded sports simulations." [2004], we set out to explore the potential for future development of games that are about something, that tackle complex concepts and ideas in a medium-specific manner and thus provide players with thought-provoking, and insightful experiences. Central to our investigations is digital games' natural affinity to metaphors. Metaphors can enter games in a variety of ways. In the following we are going to focus on two of them: interface metaphors that provide the very foundation for the communication between game and player, and games that are based as a whole on metaphorically-structured abstract concepts such as LOVE or TRUST. Applying Lakoff's and Johnson's research on "metaphors we live by" [1980] to game studies, we will identify potential for future development and give suggestions of how it can be tapped. Qualitative analyses of existing game examples will round up our explorations of how harnessing the power of metaphors in game design can create rich and insightful game-play experiences.
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spelling mit-1721.1/1004622024-03-14T17:43:16Z Games about LOVE and TRUST?: harnessing the power of metaphors for experience design Rusch, Doris C. Weise, Matthew J. Rusch, Doris C. Weise, Matthew J. In this paper we will tackle the question of how thinking about game design as metaphorical process can help game designers to systematically expand the experiential scope of videogames. Sharing Eric Zimmerman's and Katie Salen's frustration with the reality of the game store, the "endless racks of adolescent power fantasies, witless cartoon characters, and literal minded sports simulations." [2004], we set out to explore the potential for future development of games that are about something, that tackle complex concepts and ideas in a medium-specific manner and thus provide players with thought-provoking, and insightful experiences. Central to our investigations is digital games' natural affinity to metaphors. Metaphors can enter games in a variety of ways. In the following we are going to focus on two of them: interface metaphors that provide the very foundation for the communication between game and player, and games that are based as a whole on metaphorically-structured abstract concepts such as LOVE or TRUST. Applying Lakoff's and Johnson's research on "metaphors we live by" [1980] to game studies, we will identify potential for future development and give suggestions of how it can be tapped. Qualitative analyses of existing game examples will round up our explorations of how harnessing the power of metaphors in game design can create rich and insightful game-play experiences. 2015-12-21T18:35:35Z 2015-12-21T18:35:35Z 2008 Article http://purl.org/eprint/type/ConferencePaper 9781605581736 http://hdl.handle.net/1721.1/100462 Doris C. Rusch and Matthew J. Weise. 2008. Games about LOVE and TRUST?: harnessing the power of metaphors for experience design. In Proceedings of the 2008 ACM SIGGRAPH symposium on Video games (Sandbox '08). ACM, New York, NY, USA, 89-97. en_US http://dx.doi.org/10.1145/1401843.1401861 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games (Sandbox '08) Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Association for Computing Machinery (ACM) MIT web domain
spellingShingle Rusch, Doris C.
Weise, Matthew J.
Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
title Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
title_full Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
title_fullStr Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
title_full_unstemmed Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
title_short Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
title_sort games about love and trust harnessing the power of metaphors for experience design
url http://hdl.handle.net/1721.1/100462
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