CMS.611J / 6.073J Creating Video Games, Fall 2013
Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming)...
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Format: | Learning Object |
Language: | en-US |
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2013
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Online Access: | http://hdl.handle.net/1721.1/100850 |
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author | Tan, Philip B. Eberhardt, Richard Verrilli, Sara |
author2 | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing |
author_facet | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing Tan, Philip B. Eberhardt, Richard Verrilli, Sara |
author_sort | Tan, Philip B. |
collection | MIT |
description | Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis. |
first_indexed | 2024-09-23T15:47:52Z |
format | Learning Object |
id | mit-1721.1/100850 |
institution | Massachusetts Institute of Technology |
language | en-US |
last_indexed | 2025-03-10T13:19:20Z |
publishDate | 2013 |
record_format | dspace |
spelling | mit-1721.1/1008502025-02-20T22:03:50Z CMS.611J / 6.073J Creating Video Games, Fall 2013 Creating Video Games Tan, Philip B. Eberhardt, Richard Verrilli, Sara Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science game videogame software prototyping play test scrum agile code smell postmortem ennui amnesident Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis. 2013-12 Learning Object CMS.611J-Fall2013 local: CMS.611J local: 6.073J local: IMSCP-MD5-7065d5daba0834fed32947d2005bbce9 http://hdl.handle.net/1721.1/100850 en-US Usage Restrictions: This site (c) Massachusetts Institute of Technology 2016. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. Usage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unported http://creativecommons.org/licenses/by-nc-sa/3.0/ text/html Fall 2013 |
spellingShingle | game videogame software prototyping play test scrum agile code smell postmortem ennui amnesident Tan, Philip B. Eberhardt, Richard Verrilli, Sara CMS.611J / 6.073J Creating Video Games, Fall 2013 |
title | CMS.611J / 6.073J Creating Video Games, Fall 2013 |
title_full | CMS.611J / 6.073J Creating Video Games, Fall 2013 |
title_fullStr | CMS.611J / 6.073J Creating Video Games, Fall 2013 |
title_full_unstemmed | CMS.611J / 6.073J Creating Video Games, Fall 2013 |
title_short | CMS.611J / 6.073J Creating Video Games, Fall 2013 |
title_sort | cms 611j 6 073j creating video games fall 2013 |
topic | game videogame software prototyping play test scrum agile code smell postmortem ennui amnesident |
url | http://hdl.handle.net/1721.1/100850 |
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