CMS.611J / 6.073J Creating Video Games, Fall 2013

Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming)...

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Bibliographic Details
Main Authors: Tan, Philip B., Eberhardt, Richard, Verrilli, Sara
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Learning Object
Language:en-US
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/1721.1/100850
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author Tan, Philip B.
Eberhardt, Richard
Verrilli, Sara
author2 Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
author_facet Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Tan, Philip B.
Eberhardt, Richard
Verrilli, Sara
author_sort Tan, Philip B.
collection MIT
description Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.
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spelling mit-1721.1/1008502025-02-20T22:03:50Z CMS.611J / 6.073J Creating Video Games, Fall 2013 Creating Video Games Tan, Philip B. Eberhardt, Richard Verrilli, Sara Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science game videogame software prototyping play test scrum agile code smell postmortem ennui amnesident Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis. 2013-12 Learning Object CMS.611J-Fall2013 local: CMS.611J local: 6.073J local: IMSCP-MD5-7065d5daba0834fed32947d2005bbce9 http://hdl.handle.net/1721.1/100850 en-US Usage Restrictions: This site (c) Massachusetts Institute of Technology 2016. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. Usage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unported http://creativecommons.org/licenses/by-nc-sa/3.0/ text/html Fall 2013
spellingShingle game
videogame
software
prototyping
play
test
scrum
agile
code
smell
postmortem
ennui
amnesident
Tan, Philip B.
Eberhardt, Richard
Verrilli, Sara
CMS.611J / 6.073J Creating Video Games, Fall 2013
title CMS.611J / 6.073J Creating Video Games, Fall 2013
title_full CMS.611J / 6.073J Creating Video Games, Fall 2013
title_fullStr CMS.611J / 6.073J Creating Video Games, Fall 2013
title_full_unstemmed CMS.611J / 6.073J Creating Video Games, Fall 2013
title_short CMS.611J / 6.073J Creating Video Games, Fall 2013
title_sort cms 611j 6 073j creating video games fall 2013
topic game
videogame
software
prototyping
play
test
scrum
agile
code
smell
postmortem
ennui
amnesident
url http://hdl.handle.net/1721.1/100850
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