Computational design of metallophone contact sounds

Metallophones such as glockenspiels produce sounds in response to contact. Building these instruments is a complicated process, limiting their shapes to well-understood designs such as bars. We automatically optimize the shape of arbitrary 2D and 3D objects through deformation and perforation to pro...

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Main Authors: Bharaj, Gaurav, Levin, David I. W., Tompkin, James, Fei, Yun, Pfister, Hanspeter, Matusik, Wojciech, Zheng, Changxi
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2016
Online Access:http://hdl.handle.net/1721.1/100916
https://orcid.org/0000-0003-0212-5643
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author Bharaj, Gaurav
Levin, David I. W.
Tompkin, James
Fei, Yun
Pfister, Hanspeter
Matusik, Wojciech
Zheng, Changxi
author2 Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
author_facet Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Bharaj, Gaurav
Levin, David I. W.
Tompkin, James
Fei, Yun
Pfister, Hanspeter
Matusik, Wojciech
Zheng, Changxi
author_sort Bharaj, Gaurav
collection MIT
description Metallophones such as glockenspiels produce sounds in response to contact. Building these instruments is a complicated process, limiting their shapes to well-understood designs such as bars. We automatically optimize the shape of arbitrary 2D and 3D objects through deformation and perforation to produce sounds when struck which match user-supplied frequency and amplitude spectra. This optimization requires navigating a complex energy landscape, for which we develop Latin Complement Sampling to both speed up finding minima and provide probabilistic bounds on landscape exploration. Our method produces instruments which perform similarly to those that have been professionally-manufactured, while also expanding the scope of shape and sound that can be realized, e.g., single object chords. Furthermore, we can optimize sound spectra to create overtones and to dampen specific frequencies. Thus our technique allows even novices to design metallophones with unique sound and appearance.
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spelling mit-1721.1/1009162022-10-02T02:38:08Z Computational design of metallophone contact sounds Bharaj, Gaurav Levin, David I. W. Tompkin, James Fei, Yun Pfister, Hanspeter Matusik, Wojciech Zheng, Changxi Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science Matusik, Wojciech Metallophones such as glockenspiels produce sounds in response to contact. Building these instruments is a complicated process, limiting their shapes to well-understood designs such as bars. We automatically optimize the shape of arbitrary 2D and 3D objects through deformation and perforation to produce sounds when struck which match user-supplied frequency and amplitude spectra. This optimization requires navigating a complex energy landscape, for which we develop Latin Complement Sampling to both speed up finding minima and provide probabilistic bounds on landscape exploration. Our method produces instruments which perform similarly to those that have been professionally-manufactured, while also expanding the scope of shape and sound that can be realized, e.g., single object chords. Furthermore, we can optimize sound spectra to create overtones and to dampen specific frequencies. Thus our technique allows even novices to design metallophones with unique sound and appearance. National Science Foundation (U.S.) (CAREER-1453101) National Science Foundation (U.S.) (IIS-1116619) National Science Foundation (U.S.) (IIS 1447344) United States. Air Force Research Laboratory United States. Defense Advanced Research Projects Agency. MEMEX Program Intel Corporation 2016-01-19T02:43:14Z 2016-01-19T02:43:14Z 2015-11 Article http://purl.org/eprint/type/ConferencePaper 07300301 http://hdl.handle.net/1721.1/100916 Gaurav Bharaj, David I. W. Levin, James Tompkin, Yun Fei, Hanspeter Pfister, Wojciech Matusik, and Changxi Zheng. 2015. Computational design of metallophone contact sounds. ACM Trans. Graph. 34, 6, Article 223 (October 2015), 13 pages. https://orcid.org/0000-0003-0212-5643 en_US http://dx.doi.org/10.1145/2816795.2818108 ACM Transactions on Graphics Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Association for Computing Machinery (ACM) MIT web domain
spellingShingle Bharaj, Gaurav
Levin, David I. W.
Tompkin, James
Fei, Yun
Pfister, Hanspeter
Matusik, Wojciech
Zheng, Changxi
Computational design of metallophone contact sounds
title Computational design of metallophone contact sounds
title_full Computational design of metallophone contact sounds
title_fullStr Computational design of metallophone contact sounds
title_full_unstemmed Computational design of metallophone contact sounds
title_short Computational design of metallophone contact sounds
title_sort computational design of metallophone contact sounds
url http://hdl.handle.net/1721.1/100916
https://orcid.org/0000-0003-0212-5643
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