MAS.630 Affective Computing, Spring 2008

This class explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception; the role of emotion in human-computer interaction; the communication of human emotion via face, voice, physiology, and behavior; co...

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Main Author: Picard, Rosalind W.
Other Authors: Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Format: Learning Object
Language:en-US
Published: 2008
Subjects:
Online Access:http://hdl.handle.net/1721.1/103559
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author Picard, Rosalind W.
author2 Program in Media Arts and Sciences (Massachusetts Institute of Technology)
author_facet Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Picard, Rosalind W.
author_sort Picard, Rosalind W.
collection MIT
description This class explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception; the role of emotion in human-computer interaction; the communication of human emotion via face, voice, physiology, and behavior; construction of computers that have skills of emotional intelligence; the development of computers that "have" emotion; affective technologies for autism; and other areas of current research interest. Weekly reading, discussion, and a term project are required.
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spelling mit-1721.1/1035592025-02-18T16:34:43Z MAS.630 Affective Computing, Spring 2008 Affective Computing Picard, Rosalind W. Program in Media Arts and Sciences (Massachusetts Institute of Technology) neuroscience emotion perception decision-making creativity autism learning This class explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception; the role of emotion in human-computer interaction; the communication of human emotion via face, voice, physiology, and behavior; construction of computers that have skills of emotional intelligence; the development of computers that "have" emotion; affective technologies for autism; and other areas of current research interest. Weekly reading, discussion, and a term project are required. 2008-06 Learning Object MAS.630-Spring2008 local: MAS.630 local: IMSCP-MD5-257b5c1db5da84811c8cfcdcf4c12df6 http://hdl.handle.net/1721.1/103559 en-US Usage Restrictions: This site (c) Massachusetts Institute of Technology 2016. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. Usage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unported http://creativecommons.org/licenses/by-nc-sa/3.0/ text/html Spring 2008
spellingShingle neuroscience
emotion
perception
decision-making
creativity
autism
learning
Picard, Rosalind W.
MAS.630 Affective Computing, Spring 2008
title MAS.630 Affective Computing, Spring 2008
title_full MAS.630 Affective Computing, Spring 2008
title_fullStr MAS.630 Affective Computing, Spring 2008
title_full_unstemmed MAS.630 Affective Computing, Spring 2008
title_short MAS.630 Affective Computing, Spring 2008
title_sort mas 630 affective computing spring 2008
topic neuroscience
emotion
perception
decision-making
creativity
autism
learning
url http://hdl.handle.net/1721.1/103559
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