Expanding social mobile games beyond the device screen

Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game experiences integrated with the real world. Existing pervasive games commonly rely on a device screen for providing game-related information, while overlooking opportunities to include new types of c...

Full description

Bibliographic Details
Main Authors: Sra, Misha, Schmandt, Christopher M
Other Authors: Massachusetts Institute of Technology. Media Laboratory
Format: Article
Language:English
Published: Springer London 2016
Online Access:http://hdl.handle.net/1721.1/105116
https://orcid.org/0000-0001-8154-8518
_version_ 1826210191954149376
author Sra, Misha
Schmandt, Christopher M
author2 Massachusetts Institute of Technology. Media Laboratory
author_facet Massachusetts Institute of Technology. Media Laboratory
Sra, Misha
Schmandt, Christopher M
author_sort Sra, Misha
collection MIT
description Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game experiences integrated with the real world. Existing pervasive games commonly rely on a device screen for providing game-related information, while overlooking opportunities to include new types of contextual interactions like jumping, a punching gesture, or even voice to be used as game inputs. We present the design of Spellbound, a physical mobile team-based game, to help contribute to our understanding of how we can design pervasive games that aim to nurture a spirit of togetherness. We also briefly touch upon how togetherness and playfulness can transform physical movement into a desirable activity in the user evaluation section. Spellbound is an outdoor pervasive team-based physical game. It takes advantage of the above-mentioned opportunities and integrates real-world actions like jumping and spinning with a virtual world. It also replaces touch-based input with voice interaction and provides glanceable and haptic feedback using custom hardware in the true spirit of social play characteristic of traditional children’s games. We believe Spellbound is a form of digital outdoor gaming that anchors enjoyment on physical action, social interaction, and tangible feedback. Spellbound was well received in user evaluation playtests which confirmed that the main design objective of enhancing a sense of togetherness was largely met.
first_indexed 2024-09-23T14:45:23Z
format Article
id mit-1721.1/105116
institution Massachusetts Institute of Technology
language English
last_indexed 2024-09-23T14:45:23Z
publishDate 2016
publisher Springer London
record_format dspace
spelling mit-1721.1/1051162022-09-29T10:23:19Z Expanding social mobile games beyond the device screen Sra, Misha Schmandt, Christopher M Massachusetts Institute of Technology. Media Laboratory Program in Media Arts and Sciences (Massachusetts Institute of Technology) Sra, Misha Schmandt, Christopher M Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game experiences integrated with the real world. Existing pervasive games commonly rely on a device screen for providing game-related information, while overlooking opportunities to include new types of contextual interactions like jumping, a punching gesture, or even voice to be used as game inputs. We present the design of Spellbound, a physical mobile team-based game, to help contribute to our understanding of how we can design pervasive games that aim to nurture a spirit of togetherness. We also briefly touch upon how togetherness and playfulness can transform physical movement into a desirable activity in the user evaluation section. Spellbound is an outdoor pervasive team-based physical game. It takes advantage of the above-mentioned opportunities and integrates real-world actions like jumping and spinning with a virtual world. It also replaces touch-based input with voice interaction and provides glanceable and haptic feedback using custom hardware in the true spirit of social play characteristic of traditional children’s games. We believe Spellbound is a form of digital outdoor gaming that anchors enjoyment on physical action, social interaction, and tangible feedback. Spellbound was well received in user evaluation playtests which confirmed that the main design objective of enhancing a sense of togetherness was largely met. 2016-10-27T19:23:03Z 2016-10-27T19:23:03Z 2015-05 2014-11 2016-08-18T15:21:04Z Article http://purl.org/eprint/type/JournalArticle 1617-4909 1617-4917 http://hdl.handle.net/1721.1/105116 Sra, Misha, and Chris Schmandt. “Expanding Social Mobile Games beyond the Device Screen.” Personal and Ubiquitous Computing 19.3–4 (2015): 495–508. https://orcid.org/0000-0001-8154-8518 en http://dx.doi.org/10.1007/s00779-015-0845-0 Personal and Ubiquitous Computing Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. Springer-Verlag London application/pdf Springer London Springer London
spellingShingle Sra, Misha
Schmandt, Christopher M
Expanding social mobile games beyond the device screen
title Expanding social mobile games beyond the device screen
title_full Expanding social mobile games beyond the device screen
title_fullStr Expanding social mobile games beyond the device screen
title_full_unstemmed Expanding social mobile games beyond the device screen
title_short Expanding social mobile games beyond the device screen
title_sort expanding social mobile games beyond the device screen
url http://hdl.handle.net/1721.1/105116
https://orcid.org/0000-0001-8154-8518
work_keys_str_mv AT sramisha expandingsocialmobilegamesbeyondthedevicescreen
AT schmandtchristopherm expandingsocialmobilegamesbeyondthedevicescreen