Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time

Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.

Bibliographic Details
Main Author: Smith, Robert L. M. Eng. Massachusetts Institute of Technology
Other Authors: Andrew Grant.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2017
Subjects:
Online Access:http://hdl.handle.net/1721.1/106376
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author Smith, Robert L. M. Eng. Massachusetts Institute of Technology
author2 Andrew Grant.
author_facet Andrew Grant.
Smith, Robert L. M. Eng. Massachusetts Institute of Technology
author_sort Smith, Robert L. M. Eng. Massachusetts Institute of Technology
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description Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.
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spelling mit-1721.1/1063762019-04-10T10:21:44Z Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time Procedural generation of cartoon blur for 3D models in real time Smith, Robert L. M. Eng. Massachusetts Institute of Technology Andrew Grant. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016. This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (page 48). One of the notable distinctions of traditional animation techniques is the emphasis placed on motion. Objects in motion often make use of visual stylistic effects to visually enhance the motion, such as speed lines or afterimages. Unfortunately, at present, 2D animation makes much more use of these techniques than 3D animation, which is especially clear in the stylistic differences between 2D and 3D videogames. For 3D videogame designers fond of the look and feel of traditional animation, it would be beneficial if 3D models could emulate that 2D style. In that regard, I propose two techniques that use the location history of 3D models to, in real time, construct non-photorealistic motion blur effects in the vein of 2D traditional animation. With these procedural techniques, designers can maximize the convenience of 3D models while still retaining an aesthetic normally constrained to 2D animation. by Robert L. Smith. M. Eng. 2017-01-12T18:18:18Z 2017-01-12T18:18:18Z 2016 2016 Thesis http://hdl.handle.net/1721.1/106376 967348305 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 48 pages application/pdf Massachusetts Institute of Technology
spellingShingle Electrical Engineering and Computer Science.
Smith, Robert L. M. Eng. Massachusetts Institute of Technology
Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
title Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
title_full Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
title_fullStr Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
title_full_unstemmed Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
title_short Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
title_sort afterimage toon blur procedural generation of cartoon blur for 3d models in real time
topic Electrical Engineering and Computer Science.
url http://hdl.handle.net/1721.1/106376
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