Shape Grammars Reality (SGr) : computing in the real world
Thesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2016.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2017
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Online Access: | http://hdl.handle.net/1721.1/106424 |
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author | Vlavianos, Nikolaos |
author2 | George Stiny and Terry Knight. |
author_facet | George Stiny and Terry Knight. Vlavianos, Nikolaos |
author_sort | Vlavianos, Nikolaos |
collection | MIT |
description | Thesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2016. |
first_indexed | 2024-09-23T12:40:22Z |
format | Thesis |
id | mit-1721.1/106424 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T12:40:22Z |
publishDate | 2017 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1064242019-04-12T19:35:40Z Shape Grammars Reality (SGr) : computing in the real world Shape Grammars Reality : computing in the real world SGr : computing in the real world Vlavianos, Nikolaos George Stiny and Terry Knight. Massachusetts Institute of Technology. Department of Architecture. Massachusetts Institute of Technology. Department of Architecture. Architecture. Thesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2016. Cataloged from PDF version of thesis. Includes bibliographical references (pages 72-73). As a rule, architects calculate, draw, annotate, write, diagram, model, map, photograph, animate, or simply visualize objects, spaces, territories, and processes. They make visual and verbal representations compiling ideas that they have "seen" from direct sensory observations and past memories. Shape Grammars Reality (SGR) allows architects to apply design rules in the real world, by utilizing the idea of calculating with shapes. The current applications of the computational theory of Shape Grammars use primarily sketching on tracing paper with conventional tools. SGR proposes a user interface on the intersection between Augmented Reality (AR) technologies and eye-tracking research. By using Virtual Reality headsets, a designer is able to brainstorm-draft in real time, by applying basic schemas and transformation rules in the smartphone' SGr app. The combination of shape rules and Augmented Reality of this thesis is unique since the current design tools within the ecology of Virtual Reality (VR) and Augmented Reality (AR) applications are not rule-based. The designer explores possibilities by inventing his/her own library of schemas through seeing. Given the fact that seeing is by definition a non-linear process, SGR allows the emergence of shapes in design via real time interaction between the reality of a space and the design intention of the user. by Nikolaos Vlavianos. S.M. 2017-01-12T18:32:54Z 2017-01-12T18:32:54Z 2016 2016 Thesis http://hdl.handle.net/1721.1/106424 967230209 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 73 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Architecture. Vlavianos, Nikolaos Shape Grammars Reality (SGr) : computing in the real world |
title | Shape Grammars Reality (SGr) : computing in the real world |
title_full | Shape Grammars Reality (SGr) : computing in the real world |
title_fullStr | Shape Grammars Reality (SGr) : computing in the real world |
title_full_unstemmed | Shape Grammars Reality (SGr) : computing in the real world |
title_short | Shape Grammars Reality (SGr) : computing in the real world |
title_sort | shape grammars reality sgr computing in the real world |
topic | Architecture. |
url | http://hdl.handle.net/1721.1/106424 |
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