Improved Approximation Algorithms for Projection Games
The projection games (aka Label Cover) problem is of great importance to the field of approximation algorithms, since most of the NP-hardness of approximation results we know today are reductions from Label Cover. In this paper we design several approximation algorithms for projection games: (1) A p...
Main Authors: | , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
Springer US
2017
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Online Access: | http://hdl.handle.net/1721.1/106639 https://orcid.org/0000-0002-5157-8086 |
Summary: | The projection games (aka Label Cover) problem is of great importance to the field of approximation algorithms, since most of the NP-hardness of approximation results we know today are reductions from Label Cover. In this paper we design several approximation algorithms for projection games: (1) A polynomial-time approximation algorithm that improves on the previous best approximation by Charikar et al. (Algorithmica 61(1):190–206, 2011). (2) A sub-exponential time algorithm with much tighter approximation for the case of smooth projection games. (3) A polynomial-time approximation scheme (PTAS) for projection games on planar graphs and a tight running time lower bound for such approximation schemes. The conference version of this paper had only the PTAS but not the running time lower bound. |
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