Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality

The idea for Presence began on the beach in Santa Barbara. Nat Durlach and I thought it would be fun to get some of the key programmers and engineers already doing VR and graphics software for computer gaming, film, and TV together with engineers from NASA, the military, and the aviation industry wh...

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Main Author: Sheridan, Thomas B
Other Authors: Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
Format: Article
Language:en_US
Published: MIT Press 2017
Online Access:http://hdl.handle.net/1721.1/107215
https://orcid.org/0000-0001-9922-3711
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author Sheridan, Thomas B
author2 Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
author_facet Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
Sheridan, Thomas B
author_sort Sheridan, Thomas B
collection MIT
description The idea for Presence began on the beach in Santa Barbara. Nat Durlach and I thought it would be fun to get some of the key programmers and engineers already doing VR and graphics software for computer gaming, film, and TV together with engineers from NASA, the military, and the aviation industry who had long been developing flight simulators and now were concerned about remote control and telepresence. We saw a close relation between VR and teleoperation, as depicted by Figure 1. To the extent that the computer-generated reality and the telepresence feedback from an actual tele- operator are both of sufficiently high quality, from the human operator’s viewpoint the mental model of the task and the interactions at the computer interface should be the same. In 1991 this sameness was clearly a stretch for many reasons, but it was clear that there was much we could gain from sharing ideas, and to the best of our knowledge there had been minimal interaction to date between those two communities.
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spelling mit-1721.1/1072152022-09-23T13:22:17Z Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality Sheridan, Thomas B Massachusetts Institute of Technology. Department of Aeronautics and Astronautics Massachusetts Institute of Technology. Department of Mechanical Engineering Sheridan, Thomas B The idea for Presence began on the beach in Santa Barbara. Nat Durlach and I thought it would be fun to get some of the key programmers and engineers already doing VR and graphics software for computer gaming, film, and TV together with engineers from NASA, the military, and the aviation industry who had long been developing flight simulators and now were concerned about remote control and telepresence. We saw a close relation between VR and teleoperation, as depicted by Figure 1. To the extent that the computer-generated reality and the telepresence feedback from an actual tele- operator are both of sufficiently high quality, from the human operator’s viewpoint the mental model of the task and the interactions at the computer interface should be the same. In 1991 this sameness was clearly a stretch for many reasons, but it was clear that there was much we could gain from sharing ideas, and to the best of our knowledge there had been minimal interaction to date between those two communities. 2017-03-07T17:04:45Z 2017-03-07T17:04:45Z 2016-07 Article http://purl.org/eprint/type/JournalArticle 1054-7460 1531-3263 http://hdl.handle.net/1721.1/107215 Sheridan, Thomas B. “Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality.” Presence: Teleoperators and Virtual Environments 25, no. 1 (July 2016): 75–77. https://orcid.org/0000-0001-9922-3711 en_US http://dx.doi.org/10.1162/PRES_e_00247 Presence: Teleoperators and Virtual Environments Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf MIT Press MIT Press
spellingShingle Sheridan, Thomas B
Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
title Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
title_full Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
title_fullStr Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
title_full_unstemmed Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
title_short Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
title_sort recollections on presence beginnings and some challenges for augmented and virtual reality
url http://hdl.handle.net/1721.1/107215
https://orcid.org/0000-0001-9922-3711
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