A Comparison of Information Passing Strategies in System Level Modeling

Frameworks for modeling the communication and coordination of subsystem stakeholders are valuable for the synthesis of large engineering systems. However, these frameworks can be resource intensive and challenging to implement. This paper compares three frameworks, Multidisciplinary Design Optimizat...

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Main Authors: Ciucci, Francesco, Lewis, Kemper, Honda, Tomonori, Yang, Maria C.
Other Authors: Massachusetts Institute of Technology. Department of Mechanical Engineering
Format: Article
Language:en_US
Published: ASME International 2017
Online Access:http://hdl.handle.net/1721.1/109228
https://orcid.org/0000-0002-7776-3423
https://orcid.org/0000-0003-2365-1378
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author Ciucci, Francesco
Lewis, Kemper
Honda, Tomonori
Yang, Maria C.
author2 Massachusetts Institute of Technology. Department of Mechanical Engineering
author_facet Massachusetts Institute of Technology. Department of Mechanical Engineering
Ciucci, Francesco
Lewis, Kemper
Honda, Tomonori
Yang, Maria C.
author_sort Ciucci, Francesco
collection MIT
description Frameworks for modeling the communication and coordination of subsystem stakeholders are valuable for the synthesis of large engineering systems. However, these frameworks can be resource intensive and challenging to implement. This paper compares three frameworks, Multidisciplinary Design Optimization (MDO), traditional Game Theory, and a Modified Game Theoretic approach on the form and flow of information passed between subsystems. This paper considers the impact of “complete” information sharing by determining the effect of merging subsystems. Comparisons are made of convergence time and robustness in a case study of the design of a satellite. Results comparing MDO in two- and three-player scenarios indicate that, when the information passed between subsystems is sufficiently linear, the two scenarios converge in statistically indifferent number of iterations, but additional “complete” information does reduce variability in the number of iterations. The Modified Game Theoretic approach converges to a smaller region of the Pareto set compared to MDO, but does so without a system facilitator. Finally, a traditional Game Theoretic approach converges to a limit cycle rather than a fixed point for the given initial design. There may also be a region of attraction for convergence for a traditional Game Theoretic approach.
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spelling mit-1721.1/1092282022-09-26T16:09:50Z A Comparison of Information Passing Strategies in System Level Modeling Ciucci, Francesco Lewis, Kemper Honda, Tomonori Yang, Maria C. Massachusetts Institute of Technology. Department of Mechanical Engineering Massachusetts Institute of Technology. Engineering Systems Division Massachusetts Institute of Technology. Institute for Data, Systems, and Society Yang, Maria Honda, Tomonori Frameworks for modeling the communication and coordination of subsystem stakeholders are valuable for the synthesis of large engineering systems. However, these frameworks can be resource intensive and challenging to implement. This paper compares three frameworks, Multidisciplinary Design Optimization (MDO), traditional Game Theory, and a Modified Game Theoretic approach on the form and flow of information passed between subsystems. This paper considers the impact of “complete” information sharing by determining the effect of merging subsystems. Comparisons are made of convergence time and robustness in a case study of the design of a satellite. Results comparing MDO in two- and three-player scenarios indicate that, when the information passed between subsystems is sufficiently linear, the two scenarios converge in statistically indifferent number of iterations, but additional “complete” information does reduce variability in the number of iterations. The Modified Game Theoretic approach converges to a smaller region of the Pareto set compared to MDO, but does so without a system facilitator. Finally, a traditional Game Theoretic approach converges to a limit cycle rather than a fixed point for the given initial design. There may also be a region of attraction for convergence for a traditional Game Theoretic approach. National Science Foundation (U.S.) (Award DMI-0547629) 2017-05-19T18:42:58Z 2017-05-19T18:42:58Z 2010-08 Article http://purl.org/eprint/type/ConferencePaper 978-0-7918-4413-7 http://hdl.handle.net/1721.1/109228 Honda, Tomonori, Francesco Ciucci, Kemper Lewis, and Maria C. Yang. “A Comparison of Information Passing Strategies in System Level Modeling.” Volume 5: 22nd International Conference on Design Theory and Methodology; Special Conference on Mechanical Vibration and Noise (2010). © 2010 ASME International https://orcid.org/0000-0002-7776-3423 https://orcid.org/0000-0003-2365-1378 en_US http://dx.doi.org/10.1115/DETC2010-29026 Volume 5: 22nd International Conference on Design Theory and Methodology; Special Conference on Mechanical Vibration and Noise Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf ASME International American Society of Mechanical Engineers (ASME)
spellingShingle Ciucci, Francesco
Lewis, Kemper
Honda, Tomonori
Yang, Maria C.
A Comparison of Information Passing Strategies in System Level Modeling
title A Comparison of Information Passing Strategies in System Level Modeling
title_full A Comparison of Information Passing Strategies in System Level Modeling
title_fullStr A Comparison of Information Passing Strategies in System Level Modeling
title_full_unstemmed A Comparison of Information Passing Strategies in System Level Modeling
title_short A Comparison of Information Passing Strategies in System Level Modeling
title_sort comparison of information passing strategies in system level modeling
url http://hdl.handle.net/1721.1/109228
https://orcid.org/0000-0002-7776-3423
https://orcid.org/0000-0003-2365-1378
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