Use of a simulation game and queuing model to achieve shorter lead times in stamping die development

Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1996, and Thesis (M.S.)--Massachusetts Institute of Technology, Sloan School of Management, 1996.

Bibliographic Details
Main Author: Kelly, Brian J
Other Authors: Charles H. Fine, Daniel Whitney.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2005
Subjects:
Online Access:http://hdl.handle.net/1721.1/10923
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author Kelly, Brian J
author2 Charles H. Fine, Daniel Whitney.
author_facet Charles H. Fine, Daniel Whitney.
Kelly, Brian J
author_sort Kelly, Brian J
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description Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1996, and Thesis (M.S.)--Massachusetts Institute of Technology, Sloan School of Management, 1996.
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spelling mit-1721.1/109232019-04-10T08:53:51Z Use of a simulation game and queuing model to achieve shorter lead times in stamping die development Kelly, Brian J Charles H. Fine, Daniel Whitney. Massachusetts Institute of Technology. Dept. of Mechanical Engineering Sloan School of Management Mechanical Engineering Sloan School of Management Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1996, and Thesis (M.S.)--Massachusetts Institute of Technology, Sloan School of Management, 1996. Includes bibliographical references (p. 129-130). by Brian J. Kelly. M.S. 2005-08-18T15:18:00Z 2005-08-18T15:18:00Z 1996 1996 Thesis http://hdl.handle.net/1721.1/10923 35651572 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 130 p. 9774461 bytes 9774222 bytes application/pdf application/pdf application/pdf Massachusetts Institute of Technology
spellingShingle Mechanical Engineering
Sloan School of Management
Kelly, Brian J
Use of a simulation game and queuing model to achieve shorter lead times in stamping die development
title Use of a simulation game and queuing model to achieve shorter lead times in stamping die development
title_full Use of a simulation game and queuing model to achieve shorter lead times in stamping die development
title_fullStr Use of a simulation game and queuing model to achieve shorter lead times in stamping die development
title_full_unstemmed Use of a simulation game and queuing model to achieve shorter lead times in stamping die development
title_short Use of a simulation game and queuing model to achieve shorter lead times in stamping die development
title_sort use of a simulation game and queuing model to achieve shorter lead times in stamping die development
topic Mechanical Engineering
Sloan School of Management
url http://hdl.handle.net/1721.1/10923
work_keys_str_mv AT kellybrianj useofasimulationgameandqueuingmodeltoachieveshorterleadtimesinstampingdiedevelopment