Minionate : The collectible card game
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2017
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Online Access: | http://hdl.handle.net/1721.1/112912 |
_version_ | 1826207521418772480 |
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author | Berman, Benjamin S. |
author2 | Kevin Slavin. |
author_facet | Kevin Slavin. Berman, Benjamin S. |
author_sort | Berman, Benjamin S. |
collection | MIT |
description | Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017 |
first_indexed | 2024-09-23T13:50:51Z |
format | Thesis |
id | mit-1721.1/112912 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T13:50:51Z |
publishDate | 2017 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1129122019-06-25T03:11:54Z Minionate : The collectible card game Collectible card game Berman, Benjamin S. Kevin Slavin. Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences () Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017 Cataloged from PDF version of thesis. Includes bibliographical references (pages 41-45). Video game players experience opposing motivations to cooperate and compete in multiplayer games. The most pervasive multiplayer games today-massively multiplayer role playing and team-based competitive games-rely on a common compromise: they stratify players by their skill and in-game resources. This design choice limits a player's most meaningful forms of cooperation: participating in novel tactics and strategies, writing her own story, and being part of another player's journey towards greatness in the game. This thesis presents "Minionate," a digital collectible card game that transforms one-versus-one competitive matchups into a multiplayer experience. It introduces new mechanics that enable meaningful and asynchronous interactions between players of different skills; a radical improvement on existing competitive games. Based on an analysis of cards using these mechanics, Minionate gives players new ways to interact in highly competitive games. by Benjamin S. Berman. S.M. S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences 2017-12-20T18:17:03Z 2017-12-20T18:17:03Z 2017 2017 Thesis http://hdl.handle.net/1721.1/112912 1015240112 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 45 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Program in Media Arts and Sciences () Berman, Benjamin S. Minionate : The collectible card game |
title | Minionate : The collectible card game |
title_full | Minionate : The collectible card game |
title_fullStr | Minionate : The collectible card game |
title_full_unstemmed | Minionate : The collectible card game |
title_short | Minionate : The collectible card game |
title_sort | minionate the collectible card game |
topic | Program in Media Arts and Sciences () |
url | http://hdl.handle.net/1721.1/112912 |
work_keys_str_mv | AT bermanbenjamins minionatethecollectiblecardgame AT bermanbenjamins collectiblecardgame |