Editing reality made easy
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2018
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Online Access: | http://hdl.handle.net/1721.1/113151 |
_version_ | 1811075724815106048 |
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author | Hobin, James Keat |
author2 | Pattie Maes. |
author_facet | Pattie Maes. Hobin, James Keat |
author_sort | Hobin, James Keat |
collection | MIT |
description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017. |
first_indexed | 2024-09-23T10:10:51Z |
format | Thesis |
id | mit-1721.1/113151 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T10:10:51Z |
publishDate | 2018 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1131512019-04-12T16:05:00Z Editing reality made easy Hobin, James Keat Pattie Maes. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017. This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Pages unnumbered. Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (pages [44]-[45]). The Reality Editor is a system based around the concept that physical objects may serve augmented reality web interfaces while communicating information about their state to the local environment. Its combination of an augmented reality web browser with an object messaging system leads to high usability and simplicity. In my contribution to the project, I reduce the difficulty of creating and controlling compelling augmented reality Internet of Things experiences using the Reality Editor. I simplify the creation process through three areas of work: creating reusable user interface components, designing an in-browser editor, and implementing a drag-and-drop in-app editor. My work on enhancing control takes two forms: developing an object memory system and integrating networked cameras. Finally, I improve the Reality Editor as a whole through a series of efforts targeting its documentation, performance, and reliability. by James Keat Hobin. M. Eng. 2018-01-12T21:00:02Z 2018-01-12T21:00:02Z 2017 2017 Thesis http://hdl.handle.net/1721.1/113151 1018306769 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 [45] pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Hobin, James Keat Editing reality made easy |
title | Editing reality made easy |
title_full | Editing reality made easy |
title_fullStr | Editing reality made easy |
title_full_unstemmed | Editing reality made easy |
title_short | Editing reality made easy |
title_sort | editing reality made easy |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/113151 |
work_keys_str_mv | AT hobinjameskeat editingrealitymadeeasy |