Explorations in computational tinkering
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2018
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Online Access: | http://hdl.handle.net/1721.1/114066 |
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author | Presicce, Carmelo |
author2 | Mitchel Resnick. |
author_facet | Mitchel Resnick. Presicce, Carmelo |
author_sort | Presicce, Carmelo |
collection | MIT |
description | Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017. |
first_indexed | 2024-09-23T15:58:32Z |
format | Thesis |
id | mit-1721.1/114066 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T15:58:32Z |
publishDate | 2018 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1140662019-04-10T11:37:11Z Explorations in computational tinkering Presicce, Carmelo Mitchel Resnick. Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences () Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017. Cataloged from PDF version of thesis. Includes bibliographical references (pages 75-78). In recent years, there has been a growing interest in tools and strategies to support computational thinking, emphasizing a systematic application of computational ideas to problem solving. In this thesis, I focus instead on computational tinkering, exploring tools and strategies to support playful and iterative experimentation with physical and computational materials. I propose two different ways to look at computational tinkering: bringing the playful attitude of tinkering to building with code, and integrating computation into physical tinkering activities. Through four case studies, I describe the design and facilitation of activities for children in different contexts, using a particular tool LEGO Programmable Art Machines. For each case, I share my observations and reflections about children engaging with the activity, to iteratively improve the design of the experience. I conclude by identifying some key characteristics of learning through computational tinkering and proposing directions for further work in the design and outreach of computational tinkering activities and ideas. by Carmelo Presicce. S.M. 2018-03-12T19:28:24Z 2018-03-12T19:28:24Z 2017 2017 Thesis http://hdl.handle.net/1721.1/114066 1026503146 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 78 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Program in Media Arts and Sciences () Presicce, Carmelo Explorations in computational tinkering |
title | Explorations in computational tinkering |
title_full | Explorations in computational tinkering |
title_fullStr | Explorations in computational tinkering |
title_full_unstemmed | Explorations in computational tinkering |
title_short | Explorations in computational tinkering |
title_sort | explorations in computational tinkering |
topic | Program in Media Arts and Sciences () |
url | http://hdl.handle.net/1721.1/114066 |
work_keys_str_mv | AT presiccecarmelo explorationsincomputationaltinkering |