The reality editor : an open and universal tool for understanding and controlling the physical world

Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.

Bibliographic Details
Main Author: Heun, Valentin Markus Josef
Other Authors: Pattie Maes.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2018
Subjects:
Online Access:http://hdl.handle.net/1721.1/114072
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author Heun, Valentin Markus Josef
author2 Pattie Maes.
author_facet Pattie Maes.
Heun, Valentin Markus Josef
author_sort Heun, Valentin Markus Josef
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description Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.
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spelling mit-1721.1/1140722019-04-12T12:16:26Z The reality editor : an open and universal tool for understanding and controlling the physical world Open and universal tool for understanding and controlling the physical world Heun, Valentin Markus Josef Pattie Maes. Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences () Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017. Cataloged from PDF version of thesis. Includes bibliographical references (pages 185-191). In a future where every physical object has the ability to compute and connect with other physical things, we have to rethink our present user interfaces and interaction metaphors. The desktop metaphor used in personal computers and smartphones was invented for data organization and is not well suited for interaction with things in the physical world. As a result, the growing number of interconnected things (or Internet of Things devices) surrounding us are becoming hard to operate. Each IoT device requires a different app to control it and forces the user to memorize a unique connection and interface. In addition, connected things made by different companies cannot easily be connected to one another. This thesis introduces a novel, directly mapped user interface for connected things built upon World Wide Web technology, a decentralized networking infrastructure for connected things to talk to each other, and a simple, visual user interface for understanding and controlling the connected things around us. The overall system is called the Reality Editor, an open-source, freely and publicly available tool for creating ecosystems of interconnected things. The thesis discusses the design of the Reality Editor, its core ideas and implementation details and a series of real world prototypes that were built to evaluate and improve the tool. by Valentin Heun. Ph. D. 2018-03-12T19:28:41Z 2018-03-12T19:28:41Z 2017 2017 Thesis http://hdl.handle.net/1721.1/114072 1027213023 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 199 pages application/pdf Massachusetts Institute of Technology
spellingShingle Program in Media Arts and Sciences ()
Heun, Valentin Markus Josef
The reality editor : an open and universal tool for understanding and controlling the physical world
title The reality editor : an open and universal tool for understanding and controlling the physical world
title_full The reality editor : an open and universal tool for understanding and controlling the physical world
title_fullStr The reality editor : an open and universal tool for understanding and controlling the physical world
title_full_unstemmed The reality editor : an open and universal tool for understanding and controlling the physical world
title_short The reality editor : an open and universal tool for understanding and controlling the physical world
title_sort reality editor an open and universal tool for understanding and controlling the physical world
topic Program in Media Arts and Sciences ()
url http://hdl.handle.net/1721.1/114072
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