Cutting the Cord in Virtual Reality
Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we...
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Format: | Article |
Language: | en_US |
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Association for Computing Machinery
2018
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Online Access: | http://hdl.handle.net/1721.1/114693 https://orcid.org/0000-0003-4854-4157 |
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author | Abari, Omid Bharadia, Dinesh Duffield, Austin Katabi, Dina |
author2 | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory |
author_facet | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Abari, Omid Bharadia, Dinesh Duffield, Austin Katabi, Dina |
author_sort | Abari, Omid |
collection | MIT |
description | Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we focus on using mmWave technology to deliver multi Gbps wireless communication between VR headsets and their game consoles. The challenge, however, is that mmWave signals can be easily blocked by the player's hand or head motion. We describe novel algorithms and system design that allow such mmWave links to sustain high data rates even in the presence of a blockage, enabling a high quality untethered VR experience. |
first_indexed | 2024-09-23T09:41:48Z |
format | Article |
id | mit-1721.1/114693 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T09:41:48Z |
publishDate | 2018 |
publisher | Association for Computing Machinery |
record_format | dspace |
spelling | mit-1721.1/1146932022-09-30T16:15:12Z Cutting the Cord in Virtual Reality Abari, Omid Bharadia, Dinesh Duffield, Austin Katabi, Dina Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science Abari, Omid Bharadia, Dinesh Duffield, Austin Katabi, Dina Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we focus on using mmWave technology to deliver multi Gbps wireless communication between VR headsets and their game consoles. The challenge, however, is that mmWave signals can be easily blocked by the player's hand or head motion. We describe novel algorithms and system design that allow such mmWave links to sustain high data rates even in the presence of a blockage, enabling a high quality untethered VR experience. National Science Foundation (U.S.) Hong Kong University of Science and Technology 2018-04-13T14:21:34Z 2018-04-13T14:21:34Z 2016-11 Article http://purl.org/eprint/type/ConferencePaper 978-1-4503-4661-0 http://hdl.handle.net/1721.1/114693 Abari, Omid, et al. "Cutting the Cord in Virtual Reality." HotNets '16 Proceedings of the 15th ACM Workshop on Hot Topics in Networks, 9-10 November, 2016, Atlanta, Georgia, ACM Press, 2016, pp. 162–68. https://orcid.org/0000-0003-4854-4157 en_US http://dx.doi.org/10.1145/3005745.3005770 Proceedings of the 15th ACM Workshop on Hot Topics in Networks - HotNets '16 Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Association for Computing Machinery MIT Web Domain |
spellingShingle | Abari, Omid Bharadia, Dinesh Duffield, Austin Katabi, Dina Cutting the Cord in Virtual Reality |
title | Cutting the Cord in Virtual Reality |
title_full | Cutting the Cord in Virtual Reality |
title_fullStr | Cutting the Cord in Virtual Reality |
title_full_unstemmed | Cutting the Cord in Virtual Reality |
title_short | Cutting the Cord in Virtual Reality |
title_sort | cutting the cord in virtual reality |
url | http://hdl.handle.net/1721.1/114693 https://orcid.org/0000-0003-4854-4157 |
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