The equipped explorer : virtual reality as a medium for learning

Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.

Bibliographic Details
Main Author: Greenwald, Scott Wilkins
Other Authors: Pattie Maes.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2018
Subjects:
Online Access:http://hdl.handle.net/1721.1/115738
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author Greenwald, Scott Wilkins
author2 Pattie Maes.
author_facet Pattie Maes.
Greenwald, Scott Wilkins
author_sort Greenwald, Scott Wilkins
collection MIT
description Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
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spelling mit-1721.1/1157382019-04-09T17:47:25Z The equipped explorer : virtual reality as a medium for learning Greenwald, Scott Wilkins Pattie Maes. Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences () Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018. Cataloged from PDF version of thesis. Includes bibliographical references (pages 177-183). What opportunities does virtual reality offer to improve the way we learn? In this thesis, I investigate the ways that constructivist approaches, in particular exploratory and experiential learning, can be uniquely supported by immersive virtual worlds. Against the background of these learning theories, I introduce a design framework that centers around defining a medium of virtuality that is fundamentally social, and uses capture of movement and interaction as a key means for creating interactive scenarios and narrative. Within the world conjured by this medium, the Equipped Explorer learns, reviews, creates and communicates using tools that I propose and classify according to a taxonomy. A series of prototypes and design explorations are used as proofs of concept for aspects of the design framework. Experimental studies are used to investigate foundational questions concerning the learning benefits of using VR over 2D interactive media, and the viability of social interaction and collaboration in VR. I reflect on the implications of this framework and my experimental results to extrapolate how they might impact the future classroom and the practice of learning and discovery more broadly. Finally, I discuss what kinds of research might be needed to maximize that impact moving forward. by Scott Wilkins Greenwald. Ph. D. 2018-05-23T16:32:36Z 2018-05-23T16:32:36Z 2018 2018 Thesis http://hdl.handle.net/1721.1/115738 1036986774 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 183 pages application/pdf Massachusetts Institute of Technology
spellingShingle Program in Media Arts and Sciences ()
Greenwald, Scott Wilkins
The equipped explorer : virtual reality as a medium for learning
title The equipped explorer : virtual reality as a medium for learning
title_full The equipped explorer : virtual reality as a medium for learning
title_fullStr The equipped explorer : virtual reality as a medium for learning
title_full_unstemmed The equipped explorer : virtual reality as a medium for learning
title_short The equipped explorer : virtual reality as a medium for learning
title_sort equipped explorer virtual reality as a medium for learning
topic Program in Media Arts and Sciences ()
url http://hdl.handle.net/1721.1/115738
work_keys_str_mv AT greenwaldscottwilkins theequippedexplorervirtualrealityasamediumforlearning
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