Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods

The three essays in this volume are each built around a different icon, genre, framing, or language game: a drasha (about iconoclashes), a language game (religious speech, religious paintings), and ethnopsychiatry. While Latour distances himself from social constructivism (as a "poor man's...

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Main Author: Fischer, Michael M. J.
Other Authors: Massachusetts Institute of Technology. Anthropology Program
Format: Article
Published: Johns Hopkins University Press 2018
Online Access:http://hdl.handle.net/1721.1/116128
https://orcid.org/0000-0002-2871-5943
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author Fischer, Michael M. J.
author2 Massachusetts Institute of Technology. Anthropology Program
author_facet Massachusetts Institute of Technology. Anthropology Program
Fischer, Michael M. J.
author_sort Fischer, Michael M. J.
collection MIT
description The three essays in this volume are each built around a different icon, genre, framing, or language game: a drasha (about iconoclashes), a language game (religious speech, religious paintings), and ethnopsychiatry. While Latour distances himself from social constructivism (as a "poor man's creationism"), he fails to recognize the challenges of religious pluralism, asserting that religious speech is not communicable or translatable, a hermetic language game of feeling and gesture. For today's world, this is insufficient. © 2013 by the Society for the History of Technology. All rights reserved.
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spelling mit-1721.1/1161282022-10-01T19:38:46Z Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods Fischer, Michael M. J. Massachusetts Institute of Technology. Anthropology Program Massachusetts Institute of Technology. Program in Science, Technology and Society Fischer, Michael M. J. The three essays in this volume are each built around a different icon, genre, framing, or language game: a drasha (about iconoclashes), a language game (religious speech, religious paintings), and ethnopsychiatry. While Latour distances himself from social constructivism (as a "poor man's creationism"), he fails to recognize the challenges of religious pluralism, asserting that religious speech is not communicable or translatable, a hermetic language game of feeling and gesture. For today's world, this is insufficient. © 2013 by the Society for the History of Technology. All rights reserved. 2018-06-05T19:25:30Z 2018-06-05T19:25:30Z 2013-10 2018-06-04T13:15:43Z Article http://purl.org/eprint/type/JournalArticle 1097-3729 http://hdl.handle.net/1721.1/116128 Fischer, Michael M. J. “Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods.” Technology and Culture 54, 4 (2013): 963–967 © 2013 Society for the History of Technology https://orcid.org/0000-0002-2871-5943 http://dx.doi.org/10.1353/TECH.2013.0127 Technology and Culture Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. application/pdf Johns Hopkins University Press Johns Hopkins University Press
spellingShingle Fischer, Michael M. J.
Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods
title Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods
title_full Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods
title_fullStr Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods
title_full_unstemmed Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods
title_short Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods
title_sort icons frames and language games bruno latour on the modern cult of the factish gods
url http://hdl.handle.net/1721.1/116128
https://orcid.org/0000-0002-2871-5943
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