Improving economics education outcomes through gamification and simulation

Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.

Bibliographic Details
Main Author: Shi, Hongyi, M. Eng Massachusetts Institute of Technology
Other Authors: Rik Eberhardt.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2018
Subjects:
Online Access:http://hdl.handle.net/1721.1/119715
_version_ 1811096726746955776
author Shi, Hongyi, M. Eng Massachusetts Institute of Technology
author2 Rik Eberhardt.
author_facet Rik Eberhardt.
Shi, Hongyi, M. Eng Massachusetts Institute of Technology
author_sort Shi, Hongyi, M. Eng Massachusetts Institute of Technology
collection MIT
description Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.
first_indexed 2024-09-23T16:48:05Z
format Thesis
id mit-1721.1/119715
institution Massachusetts Institute of Technology
language eng
last_indexed 2024-09-23T16:48:05Z
publishDate 2018
publisher Massachusetts Institute of Technology
record_format dspace
spelling mit-1721.1/1197152019-04-12T19:36:04Z Improving economics education outcomes through gamification and simulation Shi, Hongyi, M. Eng Massachusetts Institute of Technology Rik Eberhardt. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018. This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (page 49). Presented here is a thorough attempt to translate concepts in microeconomics to games in an attempt to improve educational outcomes at the high school and college level. Two different kinds of educational economics games are explored and described in detail, with the second having been implemented using the Unity game engine. Playtesting was done with both students and educators, in order to improve gameplay experience and ascertain how games can be best implemented within the economics curriculum. Further improvements to gameplay and educational effectiveness of the project are explored for possible future work done on the topic. by Hongyi Shi. M. Eng. 2018-12-18T19:46:59Z 2018-12-18T19:46:59Z 2018 2018 Thesis http://hdl.handle.net/1721.1/119715 1078636866 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 49 pages application/pdf Massachusetts Institute of Technology
spellingShingle Electrical Engineering and Computer Science.
Shi, Hongyi, M. Eng Massachusetts Institute of Technology
Improving economics education outcomes through gamification and simulation
title Improving economics education outcomes through gamification and simulation
title_full Improving economics education outcomes through gamification and simulation
title_fullStr Improving economics education outcomes through gamification and simulation
title_full_unstemmed Improving economics education outcomes through gamification and simulation
title_short Improving economics education outcomes through gamification and simulation
title_sort improving economics education outcomes through gamification and simulation
topic Electrical Engineering and Computer Science.
url http://hdl.handle.net/1721.1/119715
work_keys_str_mv AT shihongyimengmassachusettsinstituteoftechnology improvingeconomicseducationoutcomesthroughgamificationandsimulation