Improving economics education outcomes through gamification and simulation
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2018
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Online Access: | http://hdl.handle.net/1721.1/119715 |
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author | Shi, Hongyi, M. Eng Massachusetts Institute of Technology |
author2 | Rik Eberhardt. |
author_facet | Rik Eberhardt. Shi, Hongyi, M. Eng Massachusetts Institute of Technology |
author_sort | Shi, Hongyi, M. Eng Massachusetts Institute of Technology |
collection | MIT |
description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018. |
first_indexed | 2024-09-23T16:48:05Z |
format | Thesis |
id | mit-1721.1/119715 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T16:48:05Z |
publishDate | 2018 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1197152019-04-12T19:36:04Z Improving economics education outcomes through gamification and simulation Shi, Hongyi, M. Eng Massachusetts Institute of Technology Rik Eberhardt. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018. This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (page 49). Presented here is a thorough attempt to translate concepts in microeconomics to games in an attempt to improve educational outcomes at the high school and college level. Two different kinds of educational economics games are explored and described in detail, with the second having been implemented using the Unity game engine. Playtesting was done with both students and educators, in order to improve gameplay experience and ascertain how games can be best implemented within the economics curriculum. Further improvements to gameplay and educational effectiveness of the project are explored for possible future work done on the topic. by Hongyi Shi. M. Eng. 2018-12-18T19:46:59Z 2018-12-18T19:46:59Z 2018 2018 Thesis http://hdl.handle.net/1721.1/119715 1078636866 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 49 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Shi, Hongyi, M. Eng Massachusetts Institute of Technology Improving economics education outcomes through gamification and simulation |
title | Improving economics education outcomes through gamification and simulation |
title_full | Improving economics education outcomes through gamification and simulation |
title_fullStr | Improving economics education outcomes through gamification and simulation |
title_full_unstemmed | Improving economics education outcomes through gamification and simulation |
title_short | Improving economics education outcomes through gamification and simulation |
title_sort | improving economics education outcomes through gamification and simulation |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/119715 |
work_keys_str_mv | AT shihongyimengmassachusettsinstituteoftechnology improvingeconomicseducationoutcomesthroughgamificationandsimulation |