Tinkering with ScratchBit : explorations in blended making

Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.

Bibliographic Details
Main Author: Hanning, Kreg (Kreg Ryan)
Other Authors: Mitchel Resnick.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2019
Subjects:
Online Access:http://hdl.handle.net/1721.1/120693
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author Hanning, Kreg (Kreg Ryan)
author2 Mitchel Resnick.
author_facet Mitchel Resnick.
Hanning, Kreg (Kreg Ryan)
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description Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
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spelling mit-1721.1/1206932019-04-11T12:20:48Z Tinkering with ScratchBit : explorations in blended making Explorations in blended making Hanning, Kreg (Kreg Ryan) Mitchel Resnick. Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences () Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018. Cataloged from PDF version of thesis. Includes bibliographical references (pages 74-75). In recent years, maker and coding movements have gained significant traction in learning communities around the world. To meet the needs of these movements, various forms of physical and digital construction kits have begun to emerge. Often times these construction kits facilitate creation in only one domain, either in the physical or virtual world, but not both. For my Master's thesis, I propose a new system, called the ScratchBit, that attempts to merge both physical and virtual making into a single cohesive experience. I am coining a new term, blended making, to describe the style of making that this system will enable. Blended making is the process of engaging in construction in both the physical and virtual world -- and with interplay between the two. Some examples could be designing a physical costume that allows the wearer to become an actor in a digital story, or creating a set of custom LEGO handlebars to control a flying bicycle video game on the screen. The ScratchBit is designed to enable young learners to engage in blended making. With an emphasis on composability, the ScratchBit allows almost any material -- such as cardboard, dolls, sneakers, or even swing sets - to be transformed into a physical interface for projects created with the Scratch visual programming language. This thesis presents analyses of projects that children created using the ScratchBit and discusses how these analyses influenced the iterative design of the ScratchBit. In addition to documenting and commenting on the iterative design process, this thesis also presents classifications of the types of ScratchBit projects that children created and guidelines for designing systems that support blended making. by Kreg Hanning. S.M. 2019-03-01T19:58:52Z 2019-03-01T19:58:52Z 2018 2018 Thesis http://hdl.handle.net/1721.1/120693 1088722230 eng MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. http://dspace.mit.edu/handle/1721.1/7582 75 pages application/pdf Massachusetts Institute of Technology
spellingShingle Program in Media Arts and Sciences ()
Hanning, Kreg (Kreg Ryan)
Tinkering with ScratchBit : explorations in blended making
title Tinkering with ScratchBit : explorations in blended making
title_full Tinkering with ScratchBit : explorations in blended making
title_fullStr Tinkering with ScratchBit : explorations in blended making
title_full_unstemmed Tinkering with ScratchBit : explorations in blended making
title_short Tinkering with ScratchBit : explorations in blended making
title_sort tinkering with scratchbit explorations in blended making
topic Program in Media Arts and Sciences ()
url http://hdl.handle.net/1721.1/120693
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