Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation
Climate change communication efforts grounded in the information deficit model have largely failed to close the gap between scientific and public understanding of the risks posed by climate change. In response, simulations have been proposed to enable people to learn for themselves about this comple...
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Public Library of Science
2019
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Liŋkkat: | http://hdl.handle.net/1721.1/121083 https://orcid.org/0000-0001-7476-6760 https://orcid.org/0000-0002-9525-7348 |
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author | Fracassi, E. Kapmeier, F. Kurker, V. Johnston, E. Jones, A. P. Rath, K. Rooney-Varga, Juliette N Sterman, John Franck, Travis |
author2 | Massachusetts Institute of Technology. Department of Civil and Environmental Engineering |
author_facet | Massachusetts Institute of Technology. Department of Civil and Environmental Engineering Fracassi, E. Kapmeier, F. Kurker, V. Johnston, E. Jones, A. P. Rath, K. Rooney-Varga, Juliette N Sterman, John Franck, Travis |
author_sort | Fracassi, E. |
collection | MIT |
description | Climate change communication efforts grounded in the information deficit model have largely failed to close the gap between scientific and public understanding of the risks posed by climate change. In response, simulations have been proposed to enable people to learn for themselves about this complex and politically charged topic. Here we assess the impact of a widely-used simulation, World Climate, which combines a socially and emotionally engaging role-play with interactive exploration of climate change science through the C-ROADS climate simulation model. Participants take on the roles of delegates to the UN climate negotiations and are challenged to create an agreement that meets international climate goals. Their decisions are entered into C-ROADS, which provides immediate feedback about expected global climate impacts, enabling them to learn about climate change while experiencing the social dynamics of negotiations. We assess the impact of World Climate by analyzing pre- and post-survey results from >2,000 participants in 39 sessions in eight nations. We find statistically significant gains in three areas: (i) knowledge of climate change causes, dynamics and impacts; (ii) affective engagement including greater feelings of urgency and hope; and (iii) a desire to learn and do more about climate change. Contrary to the deficit model, gains in urgency were associated with gains in participants’ desire to learn more and intent to act, while gains in climate knowledge were not. Gains were just as strong among American participants who oppose government regulation of free markets–a political ideology that has been linked to climate change denial in the US–suggesting the simulation’s potential to reach across political divides. The results indicate that World Climate offers a climate change communication tool that enables people to learn and feel for themselves, which together have the potential to motivate action informed by science. |
first_indexed | 2024-09-23T09:04:53Z |
format | Article |
id | mit-1721.1/121083 |
institution | Massachusetts Institute of Technology |
last_indexed | 2024-09-23T09:04:53Z |
publishDate | 2019 |
publisher | Public Library of Science |
record_format | dspace |
spelling | mit-1721.1/1210832022-09-30T13:17:32Z Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation Fracassi, E. Kapmeier, F. Kurker, V. Johnston, E. Jones, A. P. Rath, K. Rooney-Varga, Juliette N Sterman, John Franck, Travis Massachusetts Institute of Technology. Department of Civil and Environmental Engineering Massachusetts Institute of Technology. Institute for Data, Systems, and Society Sloan School of Management Rooney-Varga, Juliette N Sterman, John Franck, Travis Climate change communication efforts grounded in the information deficit model have largely failed to close the gap between scientific and public understanding of the risks posed by climate change. In response, simulations have been proposed to enable people to learn for themselves about this complex and politically charged topic. Here we assess the impact of a widely-used simulation, World Climate, which combines a socially and emotionally engaging role-play with interactive exploration of climate change science through the C-ROADS climate simulation model. Participants take on the roles of delegates to the UN climate negotiations and are challenged to create an agreement that meets international climate goals. Their decisions are entered into C-ROADS, which provides immediate feedback about expected global climate impacts, enabling them to learn about climate change while experiencing the social dynamics of negotiations. We assess the impact of World Climate by analyzing pre- and post-survey results from >2,000 participants in 39 sessions in eight nations. We find statistically significant gains in three areas: (i) knowledge of climate change causes, dynamics and impacts; (ii) affective engagement including greater feelings of urgency and hope; and (iii) a desire to learn and do more about climate change. Contrary to the deficit model, gains in urgency were associated with gains in participants’ desire to learn more and intent to act, while gains in climate knowledge were not. Gains were just as strong among American participants who oppose government regulation of free markets–a political ideology that has been linked to climate change denial in the US–suggesting the simulation’s potential to reach across political divides. The results indicate that World Climate offers a climate change communication tool that enables people to learn and feel for themselves, which together have the potential to motivate action informed by science. National Science Foundation (U.S.) (grant DUE-124558) National Science Foundation (U.S.) (grant ICEER-1701062) 2019-03-26T11:14:57Z 2019-03-26T11:14:57Z 2018-08 2017-08 2019-02-28T18:09:57Z Article http://purl.org/eprint/type/JournalArticle 1932-6203 http://hdl.handle.net/1721.1/121083 Rooney-Varga, J. N., J. D. Sterman, E. Fracassi, T. Franck, F. Kapmeier, V. Kurker, E. Johnston, A. P. Jones, and K. Rath. “Combining Role-Play with Interactive Simulation to Motivate Informed Climate Action: Evidence from the World Climate Simulation.” Edited by Felix Creutzig. PLOS ONE 13, no. 8 (August 30, 2018): e0202877. https://orcid.org/0000-0001-7476-6760 https://orcid.org/0000-0002-9525-7348 http://dx.doi.org/10.1371/journal.pone.0202877 PLOS ONE Creative Commons Attribution 4.0 International license https://creativecommons.org/licenses/by/4.0/ application/pdf Public Library of Science PLoS |
spellingShingle | Fracassi, E. Kapmeier, F. Kurker, V. Johnston, E. Jones, A. P. Rath, K. Rooney-Varga, Juliette N Sterman, John Franck, Travis Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation |
title | Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation |
title_full | Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation |
title_fullStr | Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation |
title_full_unstemmed | Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation |
title_short | Combining role-play with interactive simulation to motivate informed climate action: Evidence from the World Climate simulation |
title_sort | combining role play with interactive simulation to motivate informed climate action evidence from the world climate simulation |
url | http://hdl.handle.net/1721.1/121083 https://orcid.org/0000-0001-7476-6760 https://orcid.org/0000-0002-9525-7348 |
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