Classic Nintendo games are (computationally) hard

We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. Our results apply to generalized versions of Super Mario Bros.1-3, The Lost Levels, and Super Mario World; Donkey Kong Country 1-3; all Legend of Zelda g...

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Main Authors: Aloupis, Greg, Demaine, Erik D, Guo, Alan Xinyu, Viglietta, Giovanni
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Format: Article
Language:English
Published: Elsevier BV 2019
Online Access:https://hdl.handle.net/1721.1/121347
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author Aloupis, Greg
Demaine, Erik D
Guo, Alan Xinyu
Viglietta, Giovanni
author2 Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
author_facet Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Aloupis, Greg
Demaine, Erik D
Guo, Alan Xinyu
Viglietta, Giovanni
author_sort Aloupis, Greg
collection MIT
description We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. Our results apply to generalized versions of Super Mario Bros.1-3, The Lost Levels, and Super Mario World; Donkey Kong Country 1-3; all Legend of Zelda games; all Metroid games; and all Pokémon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games. Keywords: Nintendo games; Video games; Computational complexity; NP-hardness; PSPACE-hardness
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spelling mit-1721.1/1213472022-10-01T21:46:57Z Classic Nintendo games are (computationally) hard Aloupis, Greg Demaine, Erik D Guo, Alan Xinyu Viglietta, Giovanni Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. Our results apply to generalized versions of Super Mario Bros.1-3, The Lost Levels, and Super Mario World; Donkey Kong Country 1-3; all Legend of Zelda games; all Metroid games; and all Pokémon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games. Keywords: Nintendo games; Video games; Computational complexity; NP-hardness; PSPACE-hardness 2019-06-18T19:04:13Z 2019-06-18T19:04:13Z 2015-06 2019-06-18T12:28:41Z Article http://purl.org/eprint/type/JournalArticle 0304-3975 https://hdl.handle.net/1721.1/121347 Aloupis, Greg et al. "Classic Nintendo games are (computationally) hard." Theoretical Computer Science 586 (June 2015): 135-160 © 2015 Elsevier B.V. en http://dx.doi.org/10.1016/j.tcs.2015.02.037 Theoretical Computer Science Creative Commons Attribution-NonCommercial-NoDerivs License http://creativecommons.org/licenses/by-nc-nd/4.0/ application/pdf Elsevier BV arXiv
spellingShingle Aloupis, Greg
Demaine, Erik D
Guo, Alan Xinyu
Viglietta, Giovanni
Classic Nintendo games are (computationally) hard
title Classic Nintendo games are (computationally) hard
title_full Classic Nintendo games are (computationally) hard
title_fullStr Classic Nintendo games are (computationally) hard
title_full_unstemmed Classic Nintendo games are (computationally) hard
title_short Classic Nintendo games are (computationally) hard
title_sort classic nintendo games are computationally hard
url https://hdl.handle.net/1721.1/121347
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AT guoalanxinyu classicnintendogamesarecomputationallyhard
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