Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [4] and stre...

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Main Authors: Demaine, Erik D, Liu, Quanquan
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Format: Article
Language:English
Published: Springer Nature 2019
Online Access:https://hdl.handle.net/1721.1/121351
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author Demaine, Erik D
Liu, Quanquan
author2 Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
author_facet Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Demaine, Erik D
Liu, Quanquan
author_sort Demaine, Erik D
collection MIT
description Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [4] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive n1/3−εterm for all ε > 0, which improves upon the currently known additive constant hardness of approximation [4] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with n nodes where there exists a graph in the family such that using 0 < k < √n pebbles requires Ω((n/k)k) moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [14] of whether a family of DAGs exists that meets the upper bound of O(nk) moves using constant k pebbles with a different construction than that presented in [1].
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spelling mit-1721.1/1213512022-10-02T01:32:31Z Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs Demaine, Erik D Liu, Quanquan Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [4] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive n1/3−εterm for all ε > 0, which improves upon the currently known additive constant hardness of approximation [4] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with n nodes where there exists a graph in the family such that using 0 < k < √n pebbles requires Ω((n/k)k) moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [14] of whether a family of DAGs exists that meets the upper bound of O(nk) moves using constant k pebbles with a different construction than that presented in [1]. 2019-06-18T19:49:06Z 2019-06-18T19:49:06Z 2017-07 2019-06-17T16:27:42Z Article http://purl.org/eprint/type/ConferencePaper https://hdl.handle.net/1721.1/121351 Demaine E.D. and Q.C. Liu. "Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs." Workshop on Algorithms and Data Structures 2017, July-August 2017, St. Johns, Canada, Springer International Publishing, July 2017 © 2017 Springer International Publishing en http://dx.doi.org/10.1007/978-3-319-62127-2_27 Workshop on Algorithms and Data Structures 2017 Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Springer Nature arXiv
spellingShingle Demaine, Erik D
Liu, Quanquan
Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
title Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
title_full Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
title_fullStr Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
title_full_unstemmed Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
title_short Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
title_sort inapproximability of the standard pebble game and hard to pebble graphs
url https://hdl.handle.net/1721.1/121351
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