Data Sculptures as a Playful and Low-Tech Introduction to Working with Data

There is a large and growing population of novice learners entering the field of working with data to tell stories, but they face many challenges related to process, methods and tools. This paper argues that activities focused on building physical manifestations of data, where some variable is mappe...

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Main Authors: Bhargava, Rahul, D'Ignazio, Catherine
Format: Presentation
Language:en_US
Published: Presented at Designing Interactive Systems, Edinburgh, Scotland 2020
Subjects:
Online Access:https://hdl.handle.net/1721.1/123453
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author Bhargava, Rahul
D'Ignazio, Catherine
author_facet Bhargava, Rahul
D'Ignazio, Catherine
author_sort Bhargava, Rahul
collection MIT
description There is a large and growing population of novice learners entering the field of working with data to tell stories, but they face many challenges related to process, methods and tools. This paper argues that activities focused on building physical manifestations of data, where some variable is mapped onto a physical artifact, are uniquely well-suited to scaffolding a process and exposing learners to methods so that they may take the next step in a learning journey. We introduce our pedagogical motivations as well as three principles that guide our work - use familiar materials, stay low-tech, and create a playground. Three case studies demonstrate how the playful activities we create based on these principles help novice learners explore advanced concepts very quickly. This work strongly suggests that creating data sculptures helps novices overcome initial barriers to learning, set expectations for a data storytelling process, and feel empowered to take the next step.
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spelling mit-1721.1/1234532020-01-16T03:03:43Z Data Sculptures as a Playful and Low-Tech Introduction to Working with Data Bhargava, Rahul D'Ignazio, Catherine data, data literacy, data visualization, pedagogy, sculpture, play, design There is a large and growing population of novice learners entering the field of working with data to tell stories, but they face many challenges related to process, methods and tools. This paper argues that activities focused on building physical manifestations of data, where some variable is mapped onto a physical artifact, are uniquely well-suited to scaffolding a process and exposing learners to methods so that they may take the next step in a learning journey. We introduce our pedagogical motivations as well as three principles that guide our work - use familiar materials, stay low-tech, and create a playground. Three case studies demonstrate how the playful activities we create based on these principles help novice learners explore advanced concepts very quickly. This work strongly suggests that creating data sculptures helps novices overcome initial barriers to learning, set expectations for a data storytelling process, and feel empowered to take the next step. 2020-01-15T16:43:27Z 2020-01-15T16:43:27Z 2017 Presentation https://hdl.handle.net/1721.1/123453 Bhargava, R., & D’Ignazio, C. (2017). Data Sculptures as a Playful and Low-Tech Introduction to Working with Data. Presented at the Designing Interactive Systems, Edinburgh, Scotland. en_US application/pdf Presented at Designing Interactive Systems, Edinburgh, Scotland
spellingShingle data, data literacy, data visualization, pedagogy, sculpture, play, design
Bhargava, Rahul
D'Ignazio, Catherine
Data Sculptures as a Playful and Low-Tech Introduction to Working with Data
title Data Sculptures as a Playful and Low-Tech Introduction to Working with Data
title_full Data Sculptures as a Playful and Low-Tech Introduction to Working with Data
title_fullStr Data Sculptures as a Playful and Low-Tech Introduction to Working with Data
title_full_unstemmed Data Sculptures as a Playful and Low-Tech Introduction to Working with Data
title_short Data Sculptures as a Playful and Low-Tech Introduction to Working with Data
title_sort data sculptures as a playful and low tech introduction to working with data
topic data, data literacy, data visualization, pedagogy, sculpture, play, design
url https://hdl.handle.net/1721.1/123453
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