Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement

Many platforms for civic engagement, whether online or offline, are inconvenient and disconnected from the source of issues they are meant to address. They require that citizens leave the places they normally inhabit physically or virtually and commit to a separate space and set of processes. Town h...

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Main Author: Graeff, Erhardt
Format: Article
Language:English
Published: nternet, Politics, and Policy 2014: Crowdsourcing for Politics and Policy, At Oxford University, Oxford, UK 2020
Subjects:
Online Access:https://hdl.handle.net/1721.1/123461
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author Graeff, Erhardt
author_facet Graeff, Erhardt
author_sort Graeff, Erhardt
collection MIT
description Many platforms for civic engagement, whether online or offline, are inconvenient and disconnected from the source of issues they are meant to address. They require that citizens leave the places they normally inhabit physically or virtually and commit to a separate space and set of processes. Town hall meetings are still a key point of engagement, occurring during specific times and in specific places. Online forums function similarly, in that deliberation occurs within profile-based websites for which you need to sign up and regularly return. This paper responds to the design challenge and research question: How do you address barriers to “minimum effective engagement” in community projects, and ensure that all citizens can have their voice heard on how to improve their local communities? In order to raise levels of participation in community projects and expand the range of voices heard in governmental decision-making, there is a need for civic technology that is lightweight and compelling enough to enjoy continued use and to promote civic learning. In this paper, I develop a theoretical basis for effective citizenship through crowdsourcing monitorial activity by finding connections between several theories of citizenship and learning, which point to this activity fostering civic learning through reflective political practice. Using a needs assessment of Boston-area municipalities, I reinforce my argument and concretize a set of design goals for a new socio-technical system to foster local civic learning and engagement around issues like urban planning. In the end, I respond to the research challenge and design goals by introducing a prototype for a location-based survey platform for Android smartphones called Action Path, and discuss early-stage user feedback and future work.
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spelling mit-1721.1/1234612020-01-17T03:28:08Z Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement Graeff, Erhardt civics, civic media, crowdsourcing, design Many platforms for civic engagement, whether online or offline, are inconvenient and disconnected from the source of issues they are meant to address. They require that citizens leave the places they normally inhabit physically or virtually and commit to a separate space and set of processes. Town hall meetings are still a key point of engagement, occurring during specific times and in specific places. Online forums function similarly, in that deliberation occurs within profile-based websites for which you need to sign up and regularly return. This paper responds to the design challenge and research question: How do you address barriers to “minimum effective engagement” in community projects, and ensure that all citizens can have their voice heard on how to improve their local communities? In order to raise levels of participation in community projects and expand the range of voices heard in governmental decision-making, there is a need for civic technology that is lightweight and compelling enough to enjoy continued use and to promote civic learning. In this paper, I develop a theoretical basis for effective citizenship through crowdsourcing monitorial activity by finding connections between several theories of citizenship and learning, which point to this activity fostering civic learning through reflective political practice. Using a needs assessment of Boston-area municipalities, I reinforce my argument and concretize a set of design goals for a new socio-technical system to foster local civic learning and engagement around issues like urban planning. In the end, I respond to the research challenge and design goals by introducing a prototype for a location-based survey platform for Android smartphones called Action Path, and discuss early-stage user feedback and future work. 2020-01-16T21:13:58Z 2020-01-16T21:13:58Z 2014 Article https://hdl.handle.net/1721.1/123461 en application/pdf nternet, Politics, and Policy 2014: Crowdsourcing for Politics and Policy, At Oxford University, Oxford, UK
spellingShingle civics, civic media, crowdsourcing, design
Graeff, Erhardt
Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement
title Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement
title_full Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement
title_fullStr Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement
title_full_unstemmed Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement
title_short Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement
title_sort crowdsourcing as reflective political practice building a location based tool for civic learning and engagement
topic civics, civic media, crowdsourcing, design
url https://hdl.handle.net/1721.1/123461
work_keys_str_mv AT graefferhardt crowdsourcingasreflectivepoliticalpracticebuildingalocationbasedtoolforciviclearningandengagement