Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality

Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comparative Media Studies/Writing, May, 2020

Bibliographic Details
Main Author: Wang, Annie
Other Authors: Eric Klopfer.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2020
Subjects:
Online Access:https://hdl.handle.net/1721.1/127661
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author Wang, Annie
author2 Eric Klopfer.
author_facet Eric Klopfer.
Wang, Annie
author_sort Wang, Annie
collection MIT
description Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comparative Media Studies/Writing, May, 2020
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spelling mit-1721.1/1276612021-07-17T02:05:06Z Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality Wang, Annie Eric Klopfer. Massachusetts Institute of Technology. Department of Comparative Media Studies. Massachusetts Institute of Technology. Department of Comparative Media Studies MIT Comparative Media Studies/Writing Comparative Media Studies. Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comparative Media Studies/Writing, May, 2020 Cataloged from the official PDF of thesis. Includes bibliographical references (pages 91-100). In the last few years, the perception of virtual reality (VR) has shifted from an entertaining novelty to an increasingly mainstream technological medium. However, the methods of creating and assessing high-fidelity immersive VR for learning remain nascent. With the growing demands for change in the 21st-century American education system, it is increasingly important for designers and developers to approach the topic of VR for K-12 learning thoughtfully yet critically. This thesis grounds VR within the greater context of technology-mediated learning by examining its affordances, relevant educational frameworks, and cognitive limitations through the academic lenses of pedagogy, cognitive science, and educational psychology. It then utilizes a case study, the CLEVR project, to trace an in-depth example of an ongoing VR game through user feedback, data analysis, and iterative game design. Ultimately, I use findings generated from the CLEVR project to develop recommendations for designing and integrating VR into K-12 classrooms, with the hopes of informing current and future designers about balancing VR's affordances with learning outcomes in order to develop successful immersive learning experiences. by Annie Wang. S.M. in Comparative Media Studies S.M.inComparativeMediaStudies Massachusetts Institute of Technology, Department of Comparative Media Studies/Writing 2020-09-21T16:42:08Z 2020-09-21T16:42:08Z 2020 2020 Thesis https://hdl.handle.net/1721.1/127661 1192966594 eng MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided. http://dspace.mit.edu/handle/1721.1/7582 152 pages application/pdf Massachusetts Institute of Technology
spellingShingle Comparative Media Studies.
Wang, Annie
Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality
title Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality
title_full Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality
title_fullStr Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality
title_full_unstemmed Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality
title_short Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality
title_sort creators classrooms and cells designing for the benefits and limitations of learning in immersive virtual reality
topic Comparative Media Studies.
url https://hdl.handle.net/1721.1/127661
work_keys_str_mv AT wangannie creatorsclassroomsandcellsdesigningforthebenefitsandlimitationsoflearninginimmersivevirtualreality