Spatial experience in humans and machines
Thesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Department of Architecture, February, 2019
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অন্যান্য লেখক: | |
বিন্যাস: | গবেষণাপত্র |
ভাষা: | eng |
প্রকাশিত: |
Massachusetts Institute of Technology
2021
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বিষয়গুলি: | |
অনলাইন ব্যবহার করুন: | https://hdl.handle.net/1721.1/129880 |
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author | Zaman, C̦ağrı Hakan. |
author2 | Terry Knight and Randall Davis. |
author_facet | Terry Knight and Randall Davis. Zaman, C̦ağrı Hakan. |
author_sort | Zaman, C̦ağrı Hakan. |
collection | MIT |
description | Thesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Department of Architecture, February, 2019 |
first_indexed | 2024-09-23T14:18:17Z |
format | Thesis |
id | mit-1721.1/129880 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T14:18:17Z |
publishDate | 2021 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/1298802021-02-20T03:12:10Z Spatial experience in humans and machines Zaman, C̦ağrı Hakan. Terry Knight and Randall Davis. Massachusetts Institute of Technology. Department of Architecture. Massachusetts Institute of Technology. Department of Architecture Architecture. Thesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Department of Architecture, February, 2019 Cataloged from student-submitted thesis. Includes bibliographical references (pages 215-224). Spatial experience is the process by which we locate ourselves within our environment, and understand and interact with it. Understanding spatial experience has been a major endeavor within the social sciences, the arts, and architecture throughout history, giving rise to recent theories of embodied and enacted cognition. Understanding spatial experience has also been a pursuit of computer science. However, despite substantial advances in artificial intelligence and computer vision, there has yet to be a computational model of human spatial experience. What are the computations involved in human spatial experience? Can we develop machines that can describe and represent spatial experience? In this dissertation, I take a step towards developing a computational account of human spatial experience and outline the steps for developing machine spatial experience. Building on the core idea that we humans construct stories to understand the environment and communicate with each other, I argue that spatial experience is a type of story we tell ourselves, driven by what we perceive and how we act within the environment. Through two initial case studies, I investigate the relationships between stories and spatial experience and introduce the anchoring framework --a computational model of constructing stories using emergent spatial, temporal, and visual relationships in perception. I evaluate this framework by performing a visual exploration study and analyzing how people verbally describe environments. Finally, I implement the anchoring framework for creating spatial experiences by machines. I introduce three examples, which demonstrate that machines can solve visuo-spatial problems by constructing stories from visual perception using the anchoring framework. This dissertation contributes to the fields of design, media studies, and artificial intelligence by advancing our understanding of human spatial experience from a story perspective; providing a set of tools and methods for creating and analyzing spatial experiences; and introducing systems that can understand the physical environment and solve spatial problems by constructing stories. by C̦ağrı Hakan Zaman. Ph. D. in Architecture: Design and Computation Ph.D.inArchitecture:DesignandComputation Massachusetts Institute of Technology, Department of Architecture 2021-02-19T20:36:00Z 2021-02-19T20:36:00Z 2020 2019 Thesis https://hdl.handle.net/1721.1/129880 1237121644 eng MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided. http://dspace.mit.edu/handle/1721.1/7582 224 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Architecture. Zaman, C̦ağrı Hakan. Spatial experience in humans and machines |
title | Spatial experience in humans and machines |
title_full | Spatial experience in humans and machines |
title_fullStr | Spatial experience in humans and machines |
title_full_unstemmed | Spatial experience in humans and machines |
title_short | Spatial experience in humans and machines |
title_sort | spatial experience in humans and machines |
topic | Architecture. |
url | https://hdl.handle.net/1721.1/129880 |
work_keys_str_mv | AT zamancagrıhakan spatialexperienceinhumansandmachines |